News in Data Pack Version 59 and Resource Pack Version 44 (24w45a)

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Data Pack version 59 and Resource Pack version 44 from snapshot 24w45a bring us a huge new system for data driven item models! Check out all the details in this video! #minecraftemployee

Introduction: 0:00
Resource Packs: 0:18
Item Models: 0:32
model type item models: 1:19
special type item models: 3:18
composite type item models: 5:30
condition type item models: 5:45
select type item models: 7:35
range_dispatch type item models: 9:29
bundle/selected_item type item models: 12:58
Item Components: 13:16
Item Modifiers: 13:43
Armor Trims: 14:11
Entities and Data: 14:20
Commands: 14:26
Custom Worlds: 14:31
Tags: 14:37
Thank You: 14:57

Thanks to Bl4ckscor3 and NeunEinser for the assistance!

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Leave me a comment, or find me elsewhere:

#minecraft #snapshot
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mojang really feeding datapack creators good

setmx
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Sorry about the lack of subtitles - YouTube is being very slow at processing today.

slicedlime
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8:19 Trimmed sticks are all I ever wanted

blckscor
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Waiting for data-driven blocks, mobs and guis! Also talking head chest model is very funny imo.

curoviyxru
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We're so close to modding vanilla

dunkno
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Wow! I can't believe that I've lived to the point where the vanilla model format provides parity in functionality with the Optifine CIT format, and moreover — surpasses it in many ways. Great work!

itcchiy
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The chest animation thing is so cursed, I love it

Yarlor
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Great video. There are visualizations and examples for almost everything despite the amount of stuff needed. Many things also have a nice tweak to them, like the emerald sword, the apple with the eating animation the bottle without the cork, or the shulker that opens when you rotate. All very neat!

NeunEinser
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Love how everything is becoming fully data driven! These updates really deserve more recognition from the community. Great video slicedlime!

nkende
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"Talking chest slicedlime isn't real, he can't hurt you."

Talking chest slicedlime:

Alexander
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you know it's gonna be a massive update when slicedlime takes so long. definitly worth to wait!

졸지마
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We finally have an easy vanilla way to make items with a different model in the GUI compared to the hand. This is the single best update for the datapack/resource pack community so far. We almost have a way to mod in vanilla its crazy

AsanCrckr
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This is really cool! I'm guessing that the promised Mojang Modding API has morphed into datapacks? It would be great if you updated the ride command to allow positional and rotational offsets for the passenger instead of just the default attach point!

frostberry
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7:18 not sure why you'd need this but it's funny to have items look differently when sneaking.

XYZ_youtube
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lol, that chest head, now we need a simple voice chat addon so the lid flaps only when we talk! 😉(or better yet a vanilla voice chat.)

pesegolsson
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7:36 oh my gosh I’ve wanted this for so long. The ability to have an item that shows a 2d sprite in the inventory but a 3d model in the hand, like the spyglass or trident do, is huge.

Peastable
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Man, these changes are awesome. Can't wait to make custom cosmetics with this.

On another note, thank you for making these videos! They are always super informative.

MichaelMythblade
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been hoping for a lot of these changes for years now. i always hated you couldnt have seperate handheld models and in slot models, this fixes that and its beautiful.

johatho
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"Chest Head SlicedLime isn't real. Chest Head SlicedLime can't hurt you."

Chest Head SlicedLime:

Paint_The_Future
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I should probably put this in the minecraft suggestions section, and maybe this is something this snapshot fixes, but, as a server developer, one thing I would really like to see would be an item component which provides a backup texture for minecraft:item_model and minecraft:equippable if a player opts to not use the provided resource pack (I feel like using custom model data (at least as it was before) is a bit clunky).

Illvidri