Adding Randomized Loot Drops To Enemies In My RPG In Dreams

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In this devlog I go over the creation of the randomized loot system. Enemies now drop items on death!

I also make some changes to ground items so they dont stack, and have line indicators so they are easier to see.

0:00 - Intro
0:15 - Loot Randomization
5:09 - New Item
6:19 - Item Stacking Fix
8:56 - Item Indicator
13:23 - Outro

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Good stuff :D And the line indicator thingy looks sweet!

Other ways of tackling the stacking issue (use the sphere collision also): wiggle the emit point gizmo with an action recorder, up its speed and adjust the amplification. Now it jitters where it emits in a cheap pseudo-random way, and is far less likely to perfectly appear right above another sphere, and so far more likely to miss it or slip off easily.

On the emitter, give it some launch speed and point it up. Randomise the direction a tiny bit. So they're being sprayed up like a fountain. They may collide in the air and such, and are far less likely to land perfectly on top of each other. And it might look cool also ;P

A combination of the two, where the position and direction is jittered.

TAPgiles
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What happened to this series I loved it why did you stop making devlogs for this game? 😢

BrickThought
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This was super interesting to watch :) sad I missed the stream

rhyslarsen
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Just a tip, you should make it so some of the random loot have a higher procentage to spawn and some has a low procentage to give the feel of rarity to the item 👍like as an example theres an 100% chance that the wooden enemies contain 1-3 logs but only 33% chance for a wooden club ? Just an example hope you understand 👍👍 really cool how this game is about to shape 👍 love seeing the pool progress 😎

MrJann
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Whoa, this is the first time I've seen this engine. It looks needlessly complicated, TBH, just writing code would be easier.

lenargilmanov
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What if you make the enemies drop lootbags instead of individual items, because 3 lootbags are better for thermo than 6 items.

widrolo
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Hey what is your schedule for streams. Id like to catch more but i have a pretty strict work schedule

johnneal
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I like the idea of using a timeline for item drop probability. But this also means that the probability is set and can't be altered by an other item right?

Denjo
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Form testing the dream I found that the 2 handed sword did to little damage. The kitting of the rock creepers is to much. The armour is to powerful u take no damage to both the enemy’s

marklawry