StarDriven: Gateway - Learn While Playing

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Here is my StarDriven: Gateway tutorial, where I teach the game as it is being played. Paid sponsorship by Rock Manor Games.

Teaching Timestamps:
Introduction - 0:00
Game overview - 0:56
Game start - 4:14
Player turn - 5:28
Assign crew action - 6:42
Activate station action - 7:34
Helm station activation - 9:04
Anomaly explanation - 10:52
Recruiting or promoting crew - 15:13
Automa turn - 16:13
Warbound activation - 21:06
Completing a mission - 28:06
Sensors station activation - 29:57
Endgame objectives explanation - 31:21
Attacking warbound interceptors - 33:53
Command station activation - 38:00
Navigation station activation - 39:13
Gaining new objectives - 41:30
Rest action explanation - 46:00
Engineering station activation - 48:23
Ship upgrades explanation - 49:24
Attacking warbound gunboat - 55:44
Player ship destruction - 1:02:53
Final scoring - 1:17:28

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CORRECTIONS:
17:15 through 17:42 - This section is out of sequence, and should have been at 20:22. I don't know how this happened, sorry!

GettingGames
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From the phrasing on the card at 1:03:41 - I believe the existing interceptor on the board should be moved, rather than launching a new one. A great play through though, was watching to decide whether to back this and your teach has helped a lot!

dave-the-cow
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I'm intrigued by this. I love games that have varied outcomes during the play sequence. I play other games like this, but I won't mention them to intrude on your IP. Following.

Klaymour
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ON your last turn...I am curious why you didnt take the known anomaly token. Its 3 points. Would you have incurred an anomaly event? even so, i think it might be worth it given the game was essentially over. Although unknown at the time, it would have also negated the 7 point "most anomalies" end game card.

Also...had you not had the gunboat attack you twice when it should have moved out to the nearest outpost, you would not have had the hull damage.

I had not heard anything about this game until the play through showed up and almost dismissed it based on a quick scan of BGG. But seeing it in action, it looks like a lot of fun, and the automa behaves very naturally. Those bad ships are a real pest and given how they target and move, positioning of your ship is crucial in minimizing the chances of you being the their target.

jeffhiatt
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At 17:15 the automa's turn is shown out of sequence

ErekLich
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