Calming Traffic & Increasing Mass Transit with Trams in Cities Skylines 2!

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Cities Skylines 2: New Brewburgh returns with another HUGE Traffic Fix! Enjoy :-)

👍HOW TO SUPPORT ME:
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💪WHERE TO FOLLOW ME:
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➤Twitter: @biffa2001

❗IMPORTANT INFO:
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➤PDX Mods:
➤Cities Skylines Modding Discord:
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➤Images by wayhomestudio on Freepik

👁Series Mods & Assets Collections & Playlist:
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➤New Brewburgh (Modded) Cities Skylines 2 City:

➤Cities Skylines 2 - Full Release Gameplay:

➤Cities Skylines 2 - Everything You Need To Know!:

➤Cities Skylines 2 - Dev Diary Deep Dives:

➤Cities Skylines - Final City (Vanilla 2023):

👓OTHER PLAYLISTS:
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- Cities Skylines - Final City (Vanilla 2023):

- Cities Skylines - Blightea-on-the-Wold (British Themed Modded Build 2022)

- Cities Skylines - New Tealand (Modded)

- Cities Skylines - FIX YOUR CITY

#biffaplays #trafficfix #CitiesSkylines2
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The trams are a fantastic Idea love it! But just incase you didn't know the Tram tacks don't have to be built on the roads they can follow along with a road or be put straight through grassland

Aeonsoulful
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The reason for such low tram usage is 1) your stops are too far apart and there’s too much overlap with your buses. Have bus lines “spoke” off of the tram line. Don’t have them serve the same routes.

rynezuzinec
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35:58 the problem with this lane is, that the lane switch is considered unsafe. So open trafic mod, click on the node with the new lane (not the intersection!) coming of the others and replace the unsafe path eith a save path. So then they'll switch over sooner!

benjaminbauer
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Hey Biffa. There's no need to have 2 stops at that tram loop, one would be enough....also closer to the tram depot isn't there some sort of food/dairy factory? Maybe it would be an idea to extend the line there to provide more complaining about lack of node controller and then at 32:50 proceeding to control a brilliant. Loooove the channel and the commentary ;)

antaryjczyk
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Trams and traffic will always in each others way when they are on the same roads. In city centres/town areas you need stops fairly close to each other for people to use the tram. When you go outside the main areas of the city you can space out the stops. Trams will never be a "high speed" form of transport. The underground is better suited for that.

pagjam
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The distance between each stop is a bit too far, making it less favourable to your citizens. Bring stops closer and you will see people piling up at the tram stop!

leo.hsu.
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"If we had Node Controller..." We do... _MoveIt_ is the new name for it, kind of... "Manipulation Mode" lets you smoothie smoothie nodes out (hold ALT to get the straight line movement) a bit like you did with the asymmetric road at the end. You might want to check out what _Traffic_ says about that junction BTW as it looks like "unsafe" turns are still happening across the lanes.

tigonologdring
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Hey Biffa your residential area with all the no pedestrian access on them will have a hidden park area or similar under them.. delete that, then delete the affected houses and they will build back without the issue

bullster
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if you don't want crossings on the 8 lanes, just add a footbridge close to the tram stop and add a path up to the middle of bridge... should be doable with anarchy

BrummieFarmer
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All that effort to make a turnaround spot, forgetting trams are reversible in this game... 🤦

TheChrisD
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Need a full bus route redesign. There's like three massive suburbs without any service. No line should run on the tram corridor unless very briefly.

jayfielding
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Worrying about trams impacting traffic isn’t as big as traffic impacting trams. I had a main intersection with a tram stop down the block a bit on a 4 lane road. The trams always got backed up at the intersection because of all the cars using the second lane to go around trams and then take a right. About 40 cars would do this while the tram inches its way to intersection.

TheMikelleh
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you only moved one side of the industry shuttle line so it got two stops after each other, think you meant to get the other one down to that second stop

AdamHinckley
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Hey Biffa, at the very end of the video you squeezed the nodes going into the roundabout which left you room to stretch the node in the turning lane going the opposite direction (the turn you lamented about). . .but you left it short...maybe just stretch it a few car lengths. :)

drjonritz
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Good work on the trams. Right near the end of the video, where you are having issues with the turn lane, try using the traffic mod right at the start of the turning lane. It'll probably show the entry to the turn lane as being unsafe. Assign that as permitted and the vehicles will likely start entering the lane sooner.

dalearends
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Trams are great to make a city car free, not to hook them up along a 8 lane road along busses and not transfers between lines

raoulv
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Hi Biffa,
appreciate mass transit.
From real public transport and it's spacing of stops in germany's capital i can tell you a rule we try to follow:
Bus-Stops 200-300 meter
Tram-Stops 400-500 meter
Subway-Stops 400-1500 meter
S-Bahn ("Fast-Rail) 600-2500 meter
Commuter-Rail 2, 5 km - 20 km

All that of cause depends on the density. High density shorter distances and a load of means of traffic, low density high distances and just one or two means (bus + commuter-rail).
Could that realism be implemented with actual usage? 😊

RasensprengerTV
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Just have to call out the Biff Signal riff! Love it!

Teufeltusken
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thanks for the notification removal. Its a very anoying bug with the ped acces notifier. Atleast now i don't have to worry about those anymore in my videos :P

TheAtomicANetwork
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Making traffic always obey the rules of the road, seems a bit unrealistic.
I would like to see police officers ticket rule breakers though.
Maybe adding CCTV camera's also make people behave better, as they don't want a ticket. ^^

PerfectAlibi