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⭐️[BCU] Legend Primitive - Advent: Arch Enchanter of the Wilderness Strikes!

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Link to Pack:
Made with Battle Cats Ultimate
Base game assets from The Battle Cats
Gameplay & Editing by Koke2006
Legend Primitive playlist:
_________________________________________________
0:00 Intro + New Additions
0:17 Manifestations in the Jungle (Brutal)
9:04 Depths into the Wilderness (Oppressive)
Introducing a new advent enemy:
Arch Enchanter Of The Wilderness
(Nature/Colossal)
This advent boss got a full revamp about a few days before release lol, his name used to be "Beast of Wilderness"
He used to make use of moving attacks, and only weakened cat units (didn't have KB + slow before), however, I could not get his moving attack to deal dmg to the base, no matter what I tried, so I scrapped it in favour of multi hit
Honestly, I like how it turned out now more than its og attack style, I feel like it's more fun to fight now, as there's more strategy to fight it rather than a boring consta dmging moving attack
Also, he got Colossal trait added to him, since I feel like giving more counterplay options would be good, as current Anti Nature units are underwhelming
To balance, his now has 1.5x the initial hp, but at the same time, got 2 hitbacks instead of 1, got his speed reduced from 5 to 3, and has KB resistance instead of immunity
Basically, he works similarly to Infernal Tyrant Nyandam
Also I'm proud of how the design turned out, I spent like 2 weeks on it so I hope you guys liked it!
[Btw the blast is inspired by Mamon]
Fun fact: He actually got renamed after I finished his design since it ended up looking more like a magic wielder than one of strength lol
Fun fact 2: This is his second rename, his most oldest name was "Depths of Wilderness Bear"
Regarding first stage:
Base range for first stage used to be 4500, then it got reduced to 3500 after advent got revamped
Gory Groom got nerfed from 300% to 250% since it's the main source of cash and I didn't want to make it too hard to kill
There used to be 3 Red EnerGs & 4 Zapies, but I reduced the number of them and added in Myrmecie & Floral Piglet to make the stage more interesting and less repetitive
Honestly, I like how the style of this stage turned out, it's a stage which doesn't send much but the choice of enemies pair pretty well together, with the main objective of not losing too much ground
Regarding second stage:
Oh man, this stage got adjusted/nerfed a ton
Map length increased from 6000 to 6500
Gregory, Lil Zyclone and Lophiiformes all used to be infinite, but like I literally couldn't win so yeah
Gobbelow had to be delayed from 30s to 60s
Chief Peng & Pigeon were added just for cash
This was really hard, I had to replay this like over 50 times, and applied nerfs accordingly, and still barely won (might be a skill issue tbh)
The combo of Arch & Gobbelow seems to work pretty well, heck they seems to be able to push even without peons
Stage style is mainly an endurance stage since it pushes really hard
Overall I kinda liked how this stage turned out, I feel like it does fit the oppressive difficulty, which is great
Overall, I'm really proud of this advent, I didn't think it would turn out this well, I worked hard on it so I hope you guys enjoyed it!
Hi guys, so in this video i will be playing The Battle Cats.
If you enjoyed this video, please feel free to like and subscribe! #thebattlecats #video #gameplay #battlecats #strategy
Also, if you have any questions regarding the strategies or cats used, feel free to ask and I will try to answer them, e.g. units' levels.
Feel free to ask strategies for other stages or about certain cats, or you can also recommend alternative strategies if you have any in mind and want to add.
You can also recommend any video ideas regarding Battle Cats that I can try out for fun.
Thank you and hope you enjoy!
Made with Battle Cats Ultimate
Base game assets from The Battle Cats
Gameplay & Editing by Koke2006
Legend Primitive playlist:
_________________________________________________
0:00 Intro + New Additions
0:17 Manifestations in the Jungle (Brutal)
9:04 Depths into the Wilderness (Oppressive)
Introducing a new advent enemy:
Arch Enchanter Of The Wilderness
(Nature/Colossal)
This advent boss got a full revamp about a few days before release lol, his name used to be "Beast of Wilderness"
He used to make use of moving attacks, and only weakened cat units (didn't have KB + slow before), however, I could not get his moving attack to deal dmg to the base, no matter what I tried, so I scrapped it in favour of multi hit
Honestly, I like how it turned out now more than its og attack style, I feel like it's more fun to fight now, as there's more strategy to fight it rather than a boring consta dmging moving attack
Also, he got Colossal trait added to him, since I feel like giving more counterplay options would be good, as current Anti Nature units are underwhelming
To balance, his now has 1.5x the initial hp, but at the same time, got 2 hitbacks instead of 1, got his speed reduced from 5 to 3, and has KB resistance instead of immunity
Basically, he works similarly to Infernal Tyrant Nyandam
Also I'm proud of how the design turned out, I spent like 2 weeks on it so I hope you guys liked it!
[Btw the blast is inspired by Mamon]
Fun fact: He actually got renamed after I finished his design since it ended up looking more like a magic wielder than one of strength lol
Fun fact 2: This is his second rename, his most oldest name was "Depths of Wilderness Bear"
Regarding first stage:
Base range for first stage used to be 4500, then it got reduced to 3500 after advent got revamped
Gory Groom got nerfed from 300% to 250% since it's the main source of cash and I didn't want to make it too hard to kill
There used to be 3 Red EnerGs & 4 Zapies, but I reduced the number of them and added in Myrmecie & Floral Piglet to make the stage more interesting and less repetitive
Honestly, I like how the style of this stage turned out, it's a stage which doesn't send much but the choice of enemies pair pretty well together, with the main objective of not losing too much ground
Regarding second stage:
Oh man, this stage got adjusted/nerfed a ton
Map length increased from 6000 to 6500
Gregory, Lil Zyclone and Lophiiformes all used to be infinite, but like I literally couldn't win so yeah
Gobbelow had to be delayed from 30s to 60s
Chief Peng & Pigeon were added just for cash
This was really hard, I had to replay this like over 50 times, and applied nerfs accordingly, and still barely won (might be a skill issue tbh)
The combo of Arch & Gobbelow seems to work pretty well, heck they seems to be able to push even without peons
Stage style is mainly an endurance stage since it pushes really hard
Overall I kinda liked how this stage turned out, I feel like it does fit the oppressive difficulty, which is great
Overall, I'm really proud of this advent, I didn't think it would turn out this well, I worked hard on it so I hope you guys enjoyed it!
Hi guys, so in this video i will be playing The Battle Cats.
If you enjoyed this video, please feel free to like and subscribe! #thebattlecats #video #gameplay #battlecats #strategy
Also, if you have any questions regarding the strategies or cats used, feel free to ask and I will try to answer them, e.g. units' levels.
Feel free to ask strategies for other stages or about certain cats, or you can also recommend alternative strategies if you have any in mind and want to add.
You can also recommend any video ideas regarding Battle Cats that I can try out for fun.
Thank you and hope you enjoy!
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