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[Slam Dunk Mobile] Best Koshino Player In The World! Solo 14,000 Honors!
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Today we brought a game with the number one Koshino player. He is the legendary player in the solo ranked in the mainland server. In addition to getting 14,000 honors with Koshino, he also used Koshino to become the third place in the whole server.
Before starting, who have not subscribed to my channel, remember to subscribe and press the bell on the right, so that you will not miss the information about Slam Dunk Mobile.
Koshino tries to test the opposing players. There is space in the first drive, no space in the second drive, and a lot of space in the third drive.
He tries again, there is space in the first drive, and there is also space in the second drive, but Hasegawa has caught up, and the third drive is also a lot of space.
After testing, try not to shoot in the second drive to reduce the chance of being blocked.
In this lineup, Sendoh and Koshino are both good scorers, and Sakuragi need not rush to attack.
Hasegawa is afraid of ankle-breaking and started to use jump defense, but if the jump defense fails, it will be an open 3-point.
Koshino knew that Hasegawa will use a jump defense, so he just drive and then fade away shot.
What if you don't step in front of Koshino? Koshino knew that he was habitually defending on the left, an easy open shot by fade away shot again.
There are no teammates around Hasegawa, and the jump defense will only give the Koshino an open space.
The two go to chase the Koshino at the same time, and the two also turn back to guard Sendoh at the same time, and finally, the Koshino found another wide-open shot.
Everyone is also wondering what ability Koshino uses. After the game, we quickly checked his ability, and there is no special ability for ankle breaking rate. It is too sad for the ankle breaking rate of Hasegawa.
Before starting, who have not subscribed to my channel, remember to subscribe and press the bell on the right, so that you will not miss the information about Slam Dunk Mobile.
Koshino tries to test the opposing players. There is space in the first drive, no space in the second drive, and a lot of space in the third drive.
He tries again, there is space in the first drive, and there is also space in the second drive, but Hasegawa has caught up, and the third drive is also a lot of space.
After testing, try not to shoot in the second drive to reduce the chance of being blocked.
In this lineup, Sendoh and Koshino are both good scorers, and Sakuragi need not rush to attack.
Hasegawa is afraid of ankle-breaking and started to use jump defense, but if the jump defense fails, it will be an open 3-point.
Koshino knew that Hasegawa will use a jump defense, so he just drive and then fade away shot.
What if you don't step in front of Koshino? Koshino knew that he was habitually defending on the left, an easy open shot by fade away shot again.
There are no teammates around Hasegawa, and the jump defense will only give the Koshino an open space.
The two go to chase the Koshino at the same time, and the two also turn back to guard Sendoh at the same time, and finally, the Koshino found another wide-open shot.
Everyone is also wondering what ability Koshino uses. After the game, we quickly checked his ability, and there is no special ability for ankle breaking rate. It is too sad for the ankle breaking rate of Hasegawa.
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