World of Warships- Did The Economic Rework Nerf The OG Credit Printer?

preview_player
Показать описание
Hey guys, today we take a look at the Tier IX Premium American Battleship Missouri and run some test on her credit printing abilities in the new economy. Enjoy!

Music:
Ross Rowley:

Music by Karl Casey @ White Bat Audio

Outro Music: Stranger Think- C418

Music: Stranger Think- C418

Chapters:

0:00 Channel Intro
0:11 Missouri's In Game History
4:07 Changes To Missouri's Economy Boost
5:08 Testing Missouri In The New Economy
9:56 Thoughts on Results
Рекомендации по теме
Комментарии
Автор

For those asking about the old combat mission, it had a 30% buff to your credit earning. With the changes to post battle service reduction being removed. The buff was then transferred to the ship herself and then increased to a +40% credit buff.

sealordmountbatten
Автор

The "economic nerf" I see is exemplified by the Voyage boxes. They used to give 5 "dragon" flags? ... and each of those flags had 2-3 bonuses. So, 10-15 boosts. Now, those same boxes give 3 boosts. The "potential" earnings may not have changed ... but your ability to sustain it using flags is ... Hindered.

keto_writes
Автор

it's funny how they had to add the special combat mission, instead of doingg what they've always done, a B ship, so the OGs would have the Missouri and others would get a Missouri B, which would mean that the baked in bonus for the actual Missouri would stay and the B one would get a normal one, it's that simple.

NecroFlex
Автор

I was in this match. I was the enemy hipper named “OnlySunkByNerds.” I had just watched your other video and told you about it now I’m in this video!

twinshark
Автор

As I am getting a little long in the tooth shall we say "racing towards 70" I just play in co-op for fun, but since the credit re-work I make credits every match now, you used to have to sink at least 4 ships before to make any credits.

johnhooton
Автор

You should mention that this grace period will only last for as long as you have these bonuses, after 1000 games, or 1 year, the economy will be worse for everyone. Because aquiring the new bonuses, the good ones in particular will be extremely rare (Tier 3 & 4). Players will be using no bonuses or just Tier 1 or 2 in regular games in about a year or so.

Palmakify
Автор

I have the Kii with the Kobayashi camo and i feel like it's a good credit printer, had the T3 bonuses on her, went into a top tier game (T8-T6), did 151k damage and we lost, still got 1.1mil credits. Which for a top tier game and a loss seems quite good to me. She gets the same values as T10's get in terms of permanent bonus, so she's an even better credit printer now imo, as long as you preform*

NecroFlex
Автор

I'm so happy to have my Kii with the kobayashi camo... T8 maintenance with T10 bonus... I have also more than half million when I lose with the 2nd level of bonus...

MrArkwel
Автор

Originall Missouri owner here, my experience with it after the rework is seems to be doing slightly worse than before. If i do 20-40k damage in a game i can expect anything from 150k-200k credits earned in total. this really looks more like an advertisement on just how good the blue/red bonus cards are. the grey and green ones are neglible at best but those are going to be the most commonly used after a while give how hard it is to get the blues and reds. Once more people run out of those, I expect complaints to skyrocket

GritimoTheOdd
Автор

Players should know that the slot for Permanent bonus for Missouri gives 40% credits for the OG ship but only 10% credits for the reworked ship

sirarterian
Автор

what I've noticed with my missouri, is that the base camo gives 40% credit earning, where as every other tier 10 ships' base camo offers 50% credit earning.

operatorhoot
Автор

A diff side of the story...its not fine for everyone, NOT at all mates. Just a boat load of dung beetles. Take off all the bonus junk and live the real world like the rest of us. When you're boosting things by 800 % 1200% and 2400% : my oh my watch the numbers grow. Once those bonus's are gone or not used, watch the numbers hit the floor...HARD. And of course its one boring ship to play for us. Note: we played until the bonus's were gone...Missouri is now dry docked back at its port in Hawaii 😁

marlenestockton
Автор

been waiting for your take on this, so thanks slmb

lordzortak
Автор

is it legal to sell us ships with great stats so we buy them, then after they are sold to us take away the reasons we got the ship in the first place.
seems like false advertising and premediated theft if they know the ship is going to be nerfed in the future when the ship released

scootypooper
Автор

While this may look good and sustainable to you... You have +300 of all the blue tier 3 boosts, most of us got 300 of the tier 2 green boosts and only a handful of blues. So for the sake of the player base, all economic rework comparisons should probably be done off the green tier @ best, as we will be out of blues in a couple more days. Also blue tier is woefully rare if the daily containers are the new standard, it feels pretty bad... Can't wait to see the breakdown on the odds, I am sure credit boosters have the lowest. Has anyone even gotten a red tier booster of any kind yet...? I bet the odds of getting a red tier credit booster are like.... 1 in 1, 000, 000, 000... It feels like WG is taking too many ideas from Blizzard/Mobile Gaming.

Still, thanks for the video, always appreciate your insight and opinion on things.

Razgries
Автор

If you look at the base boosts, the Mo gets a 40% base economic boost. The Thunderer gets a 50% boost. These are the only two ships I own with these base economic boosts. Every other one gets 5% or 10% base boost.

detritus
Автор

I'd like to see this compared to Roma and Kii, because i am having similar credit amounts in those ships for the similar exp earned. I do not have the Missouri

joesalgaming
Автор

To do a comparison the ship should be devoid of anything but it's standard economic buff the one that replaces the original cammo/mission and nothing else or you get a distorted result, tbh it matters not to me as I don't have her, but as Rear Admiral Jingles says, Wargaming do absolutely Nothing out of the goodness of their heart (if they even have One between them) this is to save credits and reduce the economy and probably sets us up for some other sleazy plan that's in the pipeline. Just one thought, When Weasely Gee were pulling the last Missouri Scam players said "Why does the Mission have a time limit?" Well What can't speak can't lie, Unlike WG.

davidrobinson
Автор

could probably make tons of credits with convert all to the lowest economy boosts and sell them from the inventory for 9k each

cirno
Автор

comparing game with damage isn't very fair IMO. you should look at base XP. more damage doesn't mean more credit, things like cap a point, spotting, etc. add to the credit that you will be earning.damage to different tier yield differently so base XP should be the most comparable?

sweetpoison