Will They Change Advance Wars Most DIFFICULT Mission?

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Will They Change Advance Wars Most DIFFICULT Mission?

#nintendo #advancewars #switch
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Rivals is the best idea ever.
Eagle: Hey Andi, we suffered through a long and hard war, wanna throw more people into the meatgrinder as a friendly competition?
Andy: Sure.
Eagle: Also since this is a friendly competition to find out who of us is the better CO, I'll get an entire army from the start and you not. And I'll also cheat through the FoW.

projectpitchfork
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Rivals be like:
Eagle: Andy, I challenge you to a game of Chess
Andy: Okay, Chess isn't too difficult.
Eagle: And it'll be on EQUAL terms. We settle our rivalry
Andy: Sounds fair
Eagle: Except I start with 50% more pieces, all of my pawns are Queens, and only you get to experience Fog of War
Andy:....wut?

DoktorVicTim
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If they just get rid of the Fog of War, it’d at least make the map playable. At least if you could see Eagle’s movements you could plan against them, as opposed to the current one where he jumps you in the alley.

grantbridge
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One of the biggest problems of the mission is the FoW advantage Eagle has by being a CPU, and Im still amazed it took until the 4TH GAME to actually have CPUs really be hindered by FoW, so making the CPUs just as blind from the fog as the player is should be a no brainer change, a change to the mission specifically could maybe some pre deployed Anti-Air to survive Eagles first assualt

DustD.Reaper
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Funnily enough I actually beat this mission on my first try and it took me exactly 83 in game days to beat the mission and the game still gave me a bit of points for the "speed" category to get a better rank. The game is absolutely brutal with the speed requirements and you basically need to win as soon as possible if you want to get an S-Rank but apparently the developers knew what they were doing since 83 days still gave me a bit of "speed" score. They were expecting players to sit there for hours beating this single map.

selena
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This mission is very much beatable, but just like almost all of the advance campaign, it's only because the AI is exploitable. If they improve the AI to make it dual strike level or better, they are going to need to rebalance more than just Rivals

Sirinaq
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Advance Wars 1 really feels like a launch title, despite having an extra three months before launch. It has that quality roller coaster where it repeatedly goes from A+ to F- and back to A+ again in rapid succession. Not nearly Sonic Adventure level (which actually as a launch title) but very wild.

kanrakucheese
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They might change how it works to avoid your situation. Finish mission 20, get the credits and a final ranking, and THEN mission 21 becomes available. They might even call it something like Bonus Mission, to separate it further from the campaign.

OtherScott
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So much for a "friendly sparring" match.

clownplayer
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I'm hoping that they keep it in, but that they give players some sort of skip option for it.

Perhaps even make it so that if you get defeated Andy just takes the L (but of course, those who want to beat the map can just reset)

Getz-Da-Chompy
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Considering how consistent the missions in the Reboot footage have been, I wouldn't be surprised if it is the same.

davisg
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Wonder what WhoIsThisGit will make of this...

TheAzureNightmare
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Easy way to fix it would be to give Andy a simple Yes No question at the end of the Sturm match. They could even get a little dig in by having Eagle call you a coward if you say no. Alternately, they could have the end credits and the end-of-game bonuses unlock first, and THEN begin the mission.

ScrambledAndBenedict
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Part of the difficulty comes down to the fact that the AI (in at least AW1, I don't remember about 2 or DS but this definitely does not happen in DoR/DC) cheats in Fog and can see the entire map save for hiding places, vision ranges be damned. I feel like I heard somewhere that this might be corrected in RBC but I'm not 100% certain. If it is, then that might be enough to make the mission... tolerable. Or not, but fingers crossed.

slowriderxcorps
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I feel like they shouldn't change the mission gameplay wise becasue it would lose it's infamy. However, it would be cool to see it turn into a War Room Mission. But you still have to beat the Advance Campaign to unlock it or something like that. That's just my take on it

novaeclipse
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I actually had more trouble with Kanbei's Error than I did with Rivals. That being said I would prefer a lot of balance changes, but Max having 50 percent attack still suggests we won't get any fundamental improvements to the gameplay.

warpuppy
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They changed the unlock requirements, now you must clear every branching path after beating the campaign, at least that’s how it works in the normal campaign, I haven’t tried the advanced campaign yet

andrewc.
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Getting rid of fog of war on this map would make it easier without sacrificing any predeployed units for the challenge. Maybe they can turn fog of war back on after the first 5 days if you really want to.

petersmybro
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We suffered, why shouldn't they?

FireBurn
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Considering how faithful all the other maps have been, I not only think it will remain the same, I actually think it will be HARDER since we could have better, less cheese-able AI to fight against.

ancientgearsynchro