Blue Pikmin NEED A Buff

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00:00 - Captain Jump Scare
00:25 - Blue Obsolescence
01:39 - Blues vs. Pikmin 1
04:04 - Blues vs. Pikmin 2
05:51 - Blues vs. Pikmin 3
08:53 - Progression vs. Value
10:39 - Why Blues Are The Last Unlocked
11:44 - Pikmin 4 Presents An Argument
12:40 - How To Buff Blues
14:20 - Bloop

Season: 4
Episode: 20

#pikmin #pikmin4 #pikmin3deluxe
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I’ve read your comments and made a comprehensive tier list on every pikmin type:

silokhawk
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Blue Pikmin already have the biggest buff of all. They're blue. In Pikmin 3 specifically, they're one of the best shades of blue. Smashing.

realkingofantarctica
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Blue pikmin should also move faster underwater, im surprised sucha simple benefit is not in the game already

wyattdupre
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You know what would be a good perk for blues? Not just keeping their "lifeguard" trait from the first two games _I literally only learned about a couple months ago_ but also letting them help adjacent Pikmin suffering from other not-immediately-fatal conditions, drying off their leaves if they've been hit by a water attack, washing off poison, or extinguishing fires. Medic Pikmin. This also fits with their other little known property of being the priority target to enemies who eat Pikmin (so like candy, the blues are the tastiest) - enemies acting on the "shoot the medic first" tactics.

RoninCatholic
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I’d argue Blue Pikmin’s water immunity deserves bonus points in Pikmin 1 simply because the Pikmin AI in that game is so wonky that you can barely cross a bridge without someone falling off

spindash
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blues have those mouth gill things so maybe they could store water to shoot at enemies for a ranged attack or have it blind enemies making them confused for a second, or maybe even store nectar to shoot at other pikmin that got deflowered. you dont really have many options to defend your pikmin so maybe blues could play a supportive role instead to keep your squad alive

MrMansfalumptuousflopper
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The water droplet idea is pure genius! I was just think of focusing on their water focus, such as giving them a 2x combat bonus in water and against aquatic enemies (non-stacking) and giving them a 1.75x speed boost when near water, if it’s too strong give it a regular combat nerf. This way they’re overall stronger and are but more useful outside of water as long as it’s close, plus making it where a veteran player would use it, even though a newbie might overlook these boosts. Overall great video and presentation!

chriscanway
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I think the reason the Blue Pikmin's "Lifeguard" ability was removed in 3 is because it is so much easier to rescue drowning Pikmin in the 3rd game.

Sebby_Nineteen
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I don't think the design of the winged pikmin is dumb. :(
But honestly, this is a great analysis. I LOVE that idea you came up with for the buff, it still keeps the identity of blue pikmin intact (like you said, they're good around water) while making them useful in a lot more scenarios. Great art & video!

Sorry about your cat, my condolences.

krubbington
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If Pikmin 4 finally adds larger, expanded water areas for the Blues to thrive in as an exclusive biome/cave/dungeon type, that could give them a lot more to do, rather than the situational little zones where they *might* be needed for a moment of gameplay.

firestarter
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As someone who has never played pikmin but desperately wants to, I love the idea of blues carrying water droplets, it could be used for puzzles too like watering plants or cleaning things

Nedoiko
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I've always had the idea that Blue Pikmin could be harder to shake off than other Pikmin - only having a 50% chance to be shaken off instead of guaranteed like other Pikmin - since they could use their mouths to bite onto the enemy for better grip.

Bit less water-orientated than your idea, but it still fits one of the Blue Pikmin's unique attributes. Staying attached to an enemy when everyone else has fallen off can provide great backup damage, giving blue Pikmin great synergy with the other main attackers.

PikminAnd
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Blue pikmin should be able to shoot water now like take them to a water source and they store three shots each. Shooting flowers could increase flower yield etc.

TPLS
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Blue pikmin should be more Sticky than other types, witch would make them latch on to enemys longer

LokaleMagemus
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Can’t wait for Pikmin 4. Still feels weird that we know when it’s coming out… ❤️💛💙

mrcwillis
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After playing Pikmin 4, I feel like blues are in a pretty good state despite not receiving any notable changes! The level design combined with the point in the game in which they are unlocked makes them feel useful and like an asset to your team. If anything Oatchi and Ice Pikmin compliment blues well as they feel like tools to use alongside them. I feel like White Pikmin and Winged Pikmin were the least useful in my play through personally. (Unlike Pikmin 3 there weren’t many useful situations for wings, and they decided to keep that stupid 0.5x damage multiplier on white Pikmin.)

zvorakfan
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I always found it odd how there are a plethora of fire and electric based enemies in the pikmin games (as well as enemies for the other types lol) but virtually no land enemies in Pikmin use water in any form. I can think of only 1, and even then the Watery Blowhog doesn't exist until the damn Formidable Oak in Pikmin 3. It'd be nice to have more water based enemies that aren't just... in the water.

chwaftka
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I really like your ideas for blue pikmin! Honestly I feel yellow pikmin could use a bit of a redesign too, to me it feels like the devs just gave them a ton of very situational abilities so that they feel useful in different scenarios (unlike red and rock pikmin for example, which are just generally useful in combat, or winged pikmin which are great for gathering resources)

SpaceLobster
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My condolences to your cat man, may God rest their soul peacefully in the hereafter

ThePokemonKage
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I've been saying this for years, but give Blue Pikmin the ability to be thrown further, like how Yellow Pikmin can be thrown higher.

Real_Bossclips
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