SketchUp Skill Builder: Reference Images

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Have you ever had to model something from reference images, but were not sure of the best way to get set up to start modeling? This Skill Builder will walk you through the dos and don'ts of setting up a group of reference images in SketchUp!


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an extra suggestion: at the end before you start modeling group the faces of the reference images together to prevent combining geometry and reducing the possibility of messing them up as you model

teresagg
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But, but how do you bring the model together? A part 2 of this video would be nice.

EVM-YT
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Best soft soft Introduction Ever!! <3

Nicolas-fxqm
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Thank you for explaining this thoroughly!

ovidiustefandruga
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How do you go about doing the actual modelling bit in Sketchup (apart from closing it and loading up Blender instead)

terryd
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the guidebook did, and now I finally understand the chanics!

demonsrgttxyt
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Great video! Very helpful information. Will you be doing a video on HOW to model something like that jet or the vespa which have so many facets?

BookofIsaiah
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Is there quick way to make the lines drawn perpendicular from each of the views to intersect to get the 3D shape?

sajit
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can u share the modelling videos using reference images.

sagarsrinivas
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Been subbed for ages but I've never actually watched a video. Seeing as how great this one was, I'll definitely be checking them out in the future.

MrREVERB
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Thanks for sharing these tips! I will be leveling up my Sketchup game in no time
Cheers mate!

glutenfreegamr
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This is a great video for setting up the reference images, but I'm having a hard time finding anything for then continuing and using the images to create the model. What I've found generally pertains to architectural blue prints. Are there any additional skill builders for building off the reference images for a more complicated model like this vespa?

clevelandmotley
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Great videos, Aaron. Any chance you could walk us through creating a model (like your jet or vespa) using the reference images? Do you tend to create a 2d shape and extrude parts, or just start creating the general shape and and then use the images for a visual reference to get it "close?" I have a feeling some have done this a lot and could share some tips! Thanks!

bradvandiviere
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Absolutley brilliant video, exactly what I was looking for!

julianneale
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Awesome video and very well explained, Thumbs Up

rajivsharma
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is there a part 2 or any other sketch video that can learn how to match the lining after draw out??
because my drawing only have front n side view

limsg
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Imagine doing this in VR where the moped is modeled in 1:1 scale and you can walk around it making progressive tweaks. Seems like it would be a much more intuitive process. Perhaps create SketchUp VR for the HTC Vive which natively supports room scale creation.

SoCalFreelance
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Can you make a 3d model of a shoe with complex organic shapes?. Thank you in advance.

jppj
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Great video! Do you have a video showing how you created the model?

bairdmiddleschool
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Thanks again. Awesome skill building potential...

utv