Gameplay Ability System in Multiplayer Games || Damian Nowakowski || Dark Point Games S.A.

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The gameplay Ability System (GAS) in UE4 is a powerful tool, yet it is still poorly documented. Many struggles to learn it and understand what is its purpose. One of the biggest strengths of GAS is that it solves many problems gameplay programmers and designers might encounter when working on a multiplayer game. In this talk, I will show how gameplay can be implemented with GAS and how to configure it so it will work flawlessly over the network.

Talk recorded at Game Industry Conference 2021

#GameIndustryConference #unrealengine4 #programmingtools

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Amazing video thanks to this speaker he was brilliant

esotericgamedev
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Excellent talk. The amount of information you covered in one hour talk is really worthy every minute. It saves lot of time for people having good experience with UE but no idea abut GAS.

yashkhd
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Errata. Author of the talk here. After few months we've discovered that using Optional Objects to pass custom payload doesn't work on packaged builds. We use Target Data for custom payload and it works properly in every situation :)

zompi
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This Conference was the easiest to understand GAS prediction video I've ever seen!!

naezan
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Thanks for making this. Will help alot of us save time and trouble shooting

coltonwiley
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Thanks for the talk, after so many youtubes watching, came to right place .

Kiran.KillStreak
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Thanks for this. The best video I have seen on this topic.

rejidomus
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please I beg of you to make a tutorial for us smooth brains with c++, make sure the tutorials are dead easy to follow no jump skips. all the tutorial on this leaves me with more questions than answers

dation
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This was a very informative and funny presentation.

Athasin