Lowpoly 3D Character - zBrush & Substance Painter

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In this Step by Step Tutorial we will sculpt and model our Mystic Character in zBrush, first by adding the basic block out shapes, then refining them with more and more detail. We will use zModeler and zRemesher to maintain super clean lowpoly topology the entire time. Once we finish building the character we will use Polygroups to create beautiful UVS inside zBrush and export out our mesh into Substance Painter as an FBX file for some amazing 2k PBR textures. After this tutorial you will be well on your way to building your own custom lowpoly characters for games.
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Amazing video! I will definitely take advantage of this. Would it be possible for you to make one where there is a model in Zbrush and we have to make the mesh lighter to export to Marmoset, thus creating UV and not losing the details? This process is a little confusing for me since my models are highpoly and I don't know how to make it lighter with an acceptable mesh to render and still maintain the details.

Skumhall