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Lowpoly 3D Character - zBrush & Substance Painter
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In this Step by Step Tutorial we will sculpt and model our Mystic Character in zBrush, first by adding the basic block out shapes, then refining them with more and more detail. We will use zModeler and zRemesher to maintain super clean lowpoly topology the entire time. Once we finish building the character we will use Polygroups to create beautiful UVS inside zBrush and export out our mesh into Substance Painter as an FBX file for some amazing 2k PBR textures. After this tutorial you will be well on your way to building your own custom lowpoly characters for games.
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