How to beat Sonic Spin Dash | Deal With It

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In this second episode of Deal With It, we will address probably THE strongest midrange tool in Smash Ultimate, Sonic Spin Dash. If you have ever fought sonic, you definitely know that this move requires a strategy to beat. Subscribe for more videos like this, and let me know your thoughts!

Shoutout to Peabnut and Egaz for helping with this video!
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Moves like Steve blocks is something alot of people would love to see

kthulu
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something to note, if the sonic initiates a spin dash or charge when they don’t have double jump, they do not get their double jump back until they touch the ground AND are not in ball form.

a common tactic i’ve seen sonix use is spin dash in the corner, cancel with a double jump, then begin charging a second spin dash in the air, which makes where he’ll be very hard to pin down as the second spin dash stops all of his horizontal momentum, allowing him to whiff punish people trying to hit his first spin dash out of the corner. however, when he does this, he’s without a double jump for a long time, but most players probably don’t realize this since when he touches the ground in spin dash they likely believe he gets his double jump back. he generally doesn’t get his double jump back until he crosses the entire stage and lands on the ps2 plat on the other side of the stage.

haplow
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actually very useful, (i will still get hit by every spindash)

justindarling
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Here's a fun fact: Spin Dash, Spin Charge, and Homing Attack can be grabbed armored through. As Ganon, I can Flame Choke the Spin moves (with some timing), and I'll try to use Up-B on Homing attack (again with timing). Maybe not always reliable, but an option where I can tank damage and win the interaction is still great!

Great video, btw!

ColorWheelHero
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Very interesting.
Just forgot to mention if you dash attack into a released spin dash, it will always (?) Clank.
Which is rather nice since you either beat it before, or clank it if you're a bit late

DarkThomy
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Hell yeah, love to see it! Thank you for putting all this information into one place thats easy for people to come back and refer to. Based on the sheer amount of information I feel like I'll have to be coming back to rewatch this a few times if I want to remember it all, lol

Werwa_
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Me as a Krool main: great now I can win 2% of the time instead of just 1%

Flip-a-dip-dip
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Thank you for the video, the frustration with this charecter comes from how much you have to understand about those 2 moves to be able to fight it back.

The thing with sonic is that if you want to actually play the game against him, you have to stop playing the game and hard core study the properties of that move. I remember how annoyed I was trying to understand the difference between spin dash and spin charge on the Wikipedia as well as figuring out how and what he is able to do out of spin dash / spin charge.

johnasamoah
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Hey man, I’m loving this serie of “deal with it” I’m definitely subscribing for it. I’d love to see a video about Ken’s shoryuken (like avoiding set ups, di for reverse shoryuken, etc) and how to deal with byleth’s nair

untitled_unmastered
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As a Sonic main can confirm this is effective but here’s a few notes. Hope it helps.
1. Sonic has Excellent landing options from springing off screen into dair for momentum, and he will usually air dodge or back air depending on position. Charge an attack to prompt an airdodge and try and get to him in advantage.
2. On shield landing up air can pressure into grab if unexpected, if you see landing up air be ready to take frame advantage
3. Challenge Sonic off stage in spin dash OR spin charge, it isn’t a hard tool to stop with a disjoint and forces the Sonic to burn jump or forces them to spin shot off stage leaving them hitbox less and vulnerable

DizRuption
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I try to tell my friends all the time that if Sonic spin dashes you have to punish their options after the move more than the move itself. Everything you pointed out was great especially the segment about positioning yourself at ledge.

As a DK main I often do this and if they homing attack, it often trades with my up smash or loses if they decide to charge it. (Other characters can up smash homing attack too btw) or if they jump away I can shark with an up air on their way back or hit them with a bair.
If they go low, like you said. Time to capitalize on them being in disadvantage.

strikerali
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THIS is how you do it! Instead of complaining about it on Twitter, you do your research and learn to beat it! Thank you for making this, and helping out those of us who aren't as good at researching this game

wildmonkeycar
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Finally someone not complaining and actually trying to help people improve.

MD-seft
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Something that is pretty character specific but still works is that when your playing as inkling against sonic, when the sonic spindashes and stays grounded you can counter the spindash with roller if you can tell that they aren't going to try and jump over it, what I've experienced is that sonic players don't expect roller on their spindash the first couple of times.

Mdori_
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great series, subbed. Want to see more of this

bobdude
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A great video, this coming from a Sonic player.

I wanna add something though.
Everything you've mentioned for counterplay is simply mix ups towards pursuing advantage state, cause Sonic's spin mix ups are simoly determined by their players own utility of his specials.

With that in mind, forcing clanks on spins is very useful, due to Spin Charge ALWAYS being negatively disjointed & as for Spin Dash, the fully charged variant becomes a disjoint that i-frames don't completely cover & seeing as invulnerable moves process attacks transcending them (only invincible moves like Palu Dash Attack phase completely through attacks), the opponent is almost always going to have priority, for as long as they collide an active hitbox with Sonic.

Players historically like Light, Maister & Sparg0 have used this mix up tactic against Sonix, especially when he's charging in the corner, because the mix up forces Sonic to sometimes not remain stationary, charging Spin Specials.

Hope this mix up can help some & again great video dude.

SussyBaka_irl
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Wait a second, pac-man corner camping sonic would be so broken

Goljee
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Insanely good series that I hope you keep doing. Since you’ve started a move series on the top 5 (Bayo & Sonic), I would love to see how you’d try to deal with *snake* (grenade, down/up tilt, DA), *GnW* (Nair, down/up smash, fair), & *Steve* (uptilt, AC bair, anvil, minecart)

pbz
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these videos are amazing man. keep it up

xxvolcomxx
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This is such a good resource and helped a scrub like me think about the game differently. Criminally under viewed.

scubadoo