Unreal Engine Build Automation - Build Windows/Android/Dedicated-Server with Scripts

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Hi - I removed all my build steps to get builds of my game out easier - here's how I did this. This may be super obvious to everyone else but this is huge for me. Hope this helps you!

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Amazing channel thanks for sharing your experience and good luck for your game mate

ShadowLow
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I have one question please, when we talk about dedicated server, so all clients connected to it, in some sort of lobby, will request a gameInstance right, that is a server hold by none but the server (AI), and once the game is over, the game instance server (hold by the AI) is killed, and all players get a scoreboard screen usually, but I saw on one of your videos, that your game has a client (Server) how is that dedicated server ^^ thank you

ShadowLow
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