Hello Neighbour 2014 - 2021

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Hi! This is a video showing what Hello Neighbour used to look like from 6 yrs ago (2014) Anyways I hope you enjoy it and make sure that you like and subscribe! Thank You.

Playlist:

0:00 - Intro
00:17 - Very Early Gameplay (DevGamm)
02:55 - Early Prototype
05:36 - Prototype
07:27 - Pre-Alpha
09:18 - Alpha 1
10:52 - Alpha 2
13:31 - Alpha 3
14:14 - Alpha 4
14:49 - Beta 3
17:12 - Full Release
18:02 - Hide & Seek
18:48 - Secret Neighbour Alpha
19:41 - Secret Neighbour Full Release
21:10 - Hello Guest Alpha 1
23:22 - HN2 Alpha 1
25:46 - HN2 Full Release (Coming Soon)
27:01 - Hello Engineer Full Release (Coming Soon)
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This game really felt like a horror game up until Alpha 3. Once Alpha 4 came up, the game felt less like a horror game and just kind of like a puzzle game. And wow, never knew that this game was in development since 2014.

that_one_guy_named_rami
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Kind of incredible that a game that went through so many different builds, each one looking rather promising, ended up becoming a broken, messy designed disaster that somehow ended up making 5 other games and a show!

ianmitchell
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Remember when the neighbour had a normal house, a normal adaptive ai, and doesn’t just stand there when you’re staring at him?

eveishism
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I don't know why, but personally, my favorite version of the game is Pre-Alpha. This is the first version I've met. This version itself is not so complicated like new ones, Neighbour's house looks realistic and the atmosphere just perfect.

ObjectivelyCorrectOpinion
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I haven't noticed until now about how amazing the game was back then, feels like actually running for your life against a nightmare that is chasing you..

SealWithoutHat
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Let's admit it : animations in pre-early stage are better than any other versions of Hello Neighbor.

NR
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The 2014 one is just horrifyingly eerie, the way it looks the music the absolute blinding whiteness. It feels so incredibly lonely

domiti
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I will never forget alpha 1 and alpha 2, those were the best versions of the game EVER, it got so much worse after

kitelonga
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There are 4 elements that, in my opinion, made the earlier versions scarier[Prototype - Alpha 2].

1. The Atmosphere - It had a more realistic art style and was sending a message to the viewer that it is a horror game. The ambience and the emptiness really sells the game and gives off a vibe similar to liminal spaces.

2. The Claustrophobia - The tight hallways and the house being relatively smaller in scale is what made it scarier since you could run to the neighbor at any moment. Not to mention that screwing up when being chased will end up in you getting caught.

3. The AI - Yes, the AI was so much better back then. The neighbor wasn't an annoyance and actually made sure that you wouldn't repeat the same tactics. Now, you can just abuse the bugs and even disable the traps that the neighbor sets up.

4. The Blank Face - The neighbor's emotionless face makes him creepier in my opinion. It makes him look inhuman, as if he really is a psychopath hiding something. Now, with the emotions it's like he's just some normal guy who is annoyed with you repeatedly trespassing his property.

arsontez
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3:23 this scene is just perfect with the music.😊

ProThePenguin
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I loved the vibe around the prototype so much more it just seemed so much scarier and the whole style more than the super cartoony one they chose.

toffeetoffee
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Hello Neighbor is honestly one of those games that had no idea what it was doing.
It's development changeed so much, and it's core gameplay never remained the same. I think this is why it became disliked, the final product was literally a puzzle game, not even a horror game. While the first version, the neighbor was actually intimidating. Also, i don't think the first build was real, it seemed like an animation. the "Live development" thing doesn't make sense. Why is the quality so different in every other build? It's almost like they were releasing old builds instead of actual up to date builds.

TimeWisely
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Remember when this game had potential to be exponentially terrifying? Yeah me too...

peregrintook
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Prototype is my favourite with the design and graphics and the fact instead of the glass breaking when you throw a tomato it would actually be realistic and squish.

hfhsondnks
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I'm sorry, but the *Prototype will always be my favorite.* This was the game at it's scariest imo. The compact house and lighting not only made it scary, but more challenging. Add that along with the sound design and you have something special. I mean just listen to the footsteps at6:50when you're found. It let's you know that you're in danger even when the music isn't playing!

bk
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man I loved the old versions of the game so much more scary I it looked like a real horror game back then honestly, I feel like when alpha 4 was realized it didn't look like a horror game anymore to me. the old AI in the game was different and u could break it easily the game looked more real back then to me.

xa
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To this day every year I check on old hello neighbor videos for nostalgia
its like an addiction
i miss the old days bro
alpha 1 and 2 were the best

Mark-Wilson
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The early prototype gives off an old shiver down ur spine making u realize the good memories you've had over the I miss that old feeling that calming music. Everything was much easier back then...

getmemih
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... that first version is one of the most frightening things, despite the graphics. Huge

timmynator
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I'd say the prototype is when things started to change.
Then Alpha 1 came out and was a massive difference.
But when they released Alpha 4, lets say that the game wasn't scary and instead was a game that helps your brain by solving random stuff.
Can't wait for HN2 full release

codenamekidsnextdoor