Moab Madness || No Monkey Knowledge || BTD6 Quest

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BTD6 Quest - Moab Madness without monkey knowledge. This is how you defeat the new Quest - Moab Madness super easily in bloons td 6.
If you want to support me. You can use my creator code in the BTD6 Store: btd6fenix

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If you want to support me. You can use my creator code in the BTD6 Store: btd6fenix

BTDFenix
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As of update 44, this still works and is a super easy way to unlokc the new mermonkey as this is ~1mil pops per time, so 3 quick runs to unlock it.

thestmpa
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Man, I did it the hard way with glave lord, bloom solver 5-2 village and spike storms.

pre-jordanbasketballfan
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I beat it with 5-2-0 glue gunner to start with 5-2-0 village and then 2-5-0 bomb tower for round 3 then sell for 5-2-0 boomerang and then get MAD

zlPoplz
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i just spammed robo monkeys since i dont have the anti bloon or tech terror i just started today

alsonishier
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For anyone who doesn’t have anti bloon, you can also just put down a 2-0-5 druid with five other 2-0-4 druids around him, works just fine. I also threw down another tech terror just to be safe.

hiimarchi
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this video kinda helped me, the villages are key on this challenge ngl, this is how i did it, mostly because i didnt have max druid: I was testing things and i picked a 102 village below the first loop all to the left, then a 520 glue gunner in the first loop, bottom right inside it. after the first round of moabs you should be able to buy a 230 super monkey, put it with the glue gunner and a 420 ice monkey which you should put below the first track, after that you should cheese trough the ddts, then when you have enough money you can get another village with 230 right next to the other one and then put a 320 super monkey and to its side another 230 super monkey. if you have enough money you have to upgrade the first super monkey and get it to 240 and when all the zomgs are in the first loop and inside its range, pop his ability. next upgrade the other super monkey to 240 and spam its ability when the bads reach past the second loop. i guess this might be one of the hardest ways but it worked so yeah

kSuggarr
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Here's how I did it:

Round 1:
0-5-0 Ace, use ability 2 times (2nd time is very close but you just destroy the MOABs in time)

Round 2: Use ability when ALL BFBs are on screen

Round 3: Sell 0-5-0 Ace and re-buy for the ability cooldown. Do that until all DDTs are gone (make sure to use the abilities as late as possible so you get all of them)

Round 4: Use ability 2 times when ALL ZOMGs are on screen

Round 5: Place 5-2-0 Village near the middle -> Place 5-0-2 glue to the right of the vertical track towards where bloons come out -> Place 4-2-0 Alchemist so it can buff the glue and village -> Place 2-5-0 bomb shooter in the bottom right corner of the first loop (I kept it on strong until BADs got to the end of the second loop, then I switched to first), use ability as much as possible -> Place 2-5-0 Ice to the right of the village, use ability as much as possible to keep bloons from leaking -> Place 2-5-0 tack in the corner of the last bend that goes up, use ability as much as possible

Last round was quite sketch but I still beat it quite safely. Probably very complicated solution but it worked for me

smarre
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Pov: you don't have the upgrades 😢😢😢😢😢

Bloxbetagate
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Thanks for the guide, i did not have super monkey upgrades but 5-2-0 boomerang, 2-5-0 spike factory and 2-0-5 tack shooter did the trick too, it was the super brittle ice monkey that was the most important.

martintyrmer
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For the Fifth round i just spammed spike storms

Peteu
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Heres the way i did: Start with 2-5-0 druid, and 0-0-2 village, THEN for the DDTs, i got a 2-0-5 glue gunner, and 2-2-0 village, then for BADs and ZOMGs, i got moab eliminator and ended up getting a 2-5-0 village which got me the win

Manofblox
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Not sure how much MK this needs, but this was my strategy: Start with a 300 super in the middle near the 3 tracks, put a 020 village to the right of it, and a 420 glue at the bend to the right, as far down as possible. After round 1, upgrade the glue to 520. During round 2, place a dartling gunner to the right of the first bend and upgrade it to 140 as you get the money. For the rest of the game with the gunner, prioritize the MOABs closest to the end, but try to aim towards the biggest cluster when using rocket storm, though try not to use rocket storm for round 3 unless you have to. Midway through round 4 you should have $40, 000, quickly sell the super and upgrade the gunner to 150. At the end of round 4 re-buy the 300 super, put a 240 factory at the end of the track, and get a 420 sniper off to the side when you get the money. Use the 2 abilities as much as you can and you should win. Not very clean, but it works

jeepercreepers
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I did this with glove lord, with monkey int, 5-x-2 monkey village and ice monkey 5-2-x

romer_man
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once again middle path druid being incredibly broken, with MK 150 druid with 024 village solos till round 4, then I placed super brittle and for round 100 you have enough money to do pretty much everything you want, I sold the druid and village and built a ray of doom with 420 alch, XXL traps for leaks and call to arms mid round

rajkanishu
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I was able to do it with Wizard Monkey 0-5-2, Heli Pilot 5-2-0 and Dartling Gunner 0-5-2 instead of Ice Wizard 5-x-x and Super Monkey x-5-x

SonicGamerLP
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sacrificed all my super monkey exp but it worked!

quikforya
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Thank you, I’ve been trying to beat this for weeks lol

rileygestwa
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Man I don't have that t5 unlocked yet :(

edmdeathmachine
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Thanks, the fortified ddts are tough, but now i can handle them easily!

randomman