Running a DnD Hexcrawl

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Hex Crawl campaigns need to include a calendar, either real or fantasy, to mark the passage of time, as they travel around exploring. Great video!

kevinm
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I can imagine the conversation between the ghouls and the magician.

"We retrieved the item for you. Where is the warm meat you promised us? Deliver now or we feast on your flesh."

Magician (very nervous): "Uhh, yes I did make that promise.... and... here comes your reward right now!" points to the party walking down the road & then runs the other way.

RobertWF
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I think the most fun about these sorts of things is the juxtaposition of elements... it makes improvisation easier. Like when you talked about a wizard negotiating with ghouls, I thought of it more of a parley after a battle, with the wizard trying to make peace with them as long as they get to keep control of an abandoned graveyard, and the ghouls are hostile when they see the party thinking the wizard has betrayed them, while the wizard might want to de-escalate somehow. Lot more interpretations I'm sure, before it was a wizard I thought it might be a gravekeeper trying to get the ghouls agree to only robbing certain graves for food or something :)

nutherefurlong
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Well done dude! This is a very well presented and explained methodology behind hex crawls.

Hexcrawling and overland travels in general have been sadly sidelined as the editions have gone on in my opinion. Reflecting on real world history and myths the journey is usually a harrowing experience. Using hex crawl methods to let the dice guide how events unfold in a less scripted way is a fun experience for all and can take some of the brain drain off dungeon mastering.

gettingalongiseasyifyoutry
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Oh my GOSH. I am about to run Kingmaker and getting just exactly what the hexcrawl procedures look like and how to implement them has been...interesting. I've been all over Youtube and this is the most succinct and straightforward explanation I've seen yet

blallydally
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Great video! Thanks! I'm building a DCC campaign with a hexcrawl, putting a lot of energy in it, and I find myself rewatching several of your vids in the process. I'm subscribed to a few DM tips channels, and think yours is one of the most helpful.

Togruta
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Dude, Dolmenwood is the best. I've been playing it for a while, had a blast yesterday running it to my players, so many unpredicted things happend because of the exploration aspect, nerd chiils here.

DungeonMasterQuest
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Sir as a noob to this stuff i love the way u break it down and show content on the screen i need a city crawl next i have to give a talk but idk shit 😅

tarfariclark
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Thanks for the video- great information! Keep up the awesome work! Love from TEXAS!!!

Matt_in_TEXAS
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Awesome walkthru of a helpful mechanic not often detailed!!! Thanks a lot!

GooseHoly
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I think the "why" is critical in hex crawling. Is this just in-between time. Or like in forbidden lands are you exploring a new region and discovering new towns and dungeons

torinmccabe
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Are there rules in Dolmenwood covering how the size of the party influences random encounters? Larger parties will attract more attention, which can be bad. At the same time, having more PCs in battle is good - is there an "optimal" party size?

If the players have hired a bunch of NPCs, random monsters will likely clear out of the way. Unless we're talking Orc hordes or large creatures like dragons!

RobertWF
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Can I ask where you got the Dolmenwood campaign book from? I thought it had not yet been released....

rooksgate