Baldur's Gate 3 - 5 Best GAME BREAKING Builds in Game - Honour Mode Class, Spell & Multiclass Guide!

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Baldur's Gate 3 honour mode builds that make the game easy! Enjoy!

Monster Hunter Rise Sunbreak gameplay is on hold for now we look at new Baldur's Gate 3 gameplay and it's awesome Baldurs Gate 3 subclasses and best build builds with this complete Baldur's Gate 3 guide gameplay walkthrough part 1 best story quests side quest gear armor weapon spell spells all secrets gold farm Baldur's Gate 3 best class classes Wizard Rogue Monk Sorcerer Bard Rogue Mage Druid Cleric Paladin Ranger Fighter guide skills abilities spells build gameplay Baldur's Gate 3 combat guide tips tricks party composition origin character best gear guide Baldur's Gate 3 best class turn beginners starter new player guide Baldur's Gate 3 best weapon magic item rare act 1 act 2 act 3 side quest secrets hidden mechanics features legendary guide best weapon Baldur's Gate 3 game awards game of the year expansion dlc honour honor mode patch 4 patch 5 Larian Studios divinity 3 next game Baldur's Gate 3 game of the year honour mode stats Baldur's Gate 3 class guide best spell spells multiclass multiclassing multiclasses guide sorcerer paladin warlock fighter barbarian ranger wizard Baldur's Gate 3 best build endgame build early build broken feat feats combo gear weapon Baldur's Gate 3 honour mode guide best build easy Baldur's Gate 3 best honour mode build highest damage!

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Some things to try:
1) Druid 6 (Circle of Spores) / Wizard 6 (Necromancer) ... Swarm the fights with a LOT of undead and control spells. Rolling in with 12+ extra bodies is unfair when you have Necromancy of Thay.
2) 2 Paladin / 10 Bard Enchantment/Illusion Focus w/Banishing Smite. Carnival weapon and ring elevates this build to insanity. This is likely the most disgusting character I played so far.
3) 2 Warlock / 7 Fighter (Eldritch Knight) / 3 Rogue (Thief) ... This build doesn't come online until early Act III (possibly last Act II) ... Get Darkness as a EK spell and Agonizing Blast/ Devil Sight evocations in warlock. Setup your character for dual wield and then dump everything into charisma. The key is to put the Infernal Rapier in the offhand. Your combat round will be Eldritch Blast 3x(1d10 + 2xChr Mod) + 2x Off hand attacks (1d6 + Chr Mod).

For the mage build in your video, you may as well go white dragon Sorc 1, Tempest Cleric 1, and Abjuration Wizard 10 ... that way you can easily swap between builds just by the gear set you are wearing. You can do the whole super lightning build, cold build, damage reflect build all with the same class selection. Dual Wield and Heavy Armor Master feats. If this is your Tav you can still hit 20 int too with Hair + Mirror w/17 Starting int.

TaldrenDR
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I unironically did a Bard/Rogue multiclass but more on the melee/tank side. Always fun to see even a multiclass can be different from another

ItsJoeyNoodles
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Tempest cleric with lightning focus and a wizard with lightning is OP when you use your water abilities. But there are so many good builds in this game

tombrand
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I swear these videos just make me do new saves. I didn't go past act 2 yet and have over 500 hours.

Krakencifer
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Finally jumped on baldurs gate couple weeks ago. The monk rogue open hand thief tavern brawler is insane

kevindimas
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Druid for honor mode is pretty good, the full moon druid is fine but the spore druid however is pretty op for honour mode (just play full tank with 6 druid, 6 fighter)

thomaslefort-duviolier
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Druid build? Bear-Zerker. Start Druid until level 2 for circle of the moon, then progress 5 levels of Barbarian/Berserker for extra attack and Frenzy, everything else into druid. Early game start of combat, cast jump then frenzy. Second turn become a polar bear and do your best incredible hulk impersonation. You're taking half physical damage, getting extra attacks and both hitting harder and more reliably. Best of all Wild Shape is basically free HP. If it loses all of it's health you get dropped into her base form with your original hit points, buffed by those meaty barb levels, and are able to resume being whatever brand of monster you like. Druids are a lot of fun with a lot of freedom in how you play them.

Nightwalker
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that raven build is super cool didnt know that was a thing

mushukotenseii
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I've always believed that the strongest builds out there are builds that can just deny enemies' turns.
Broken when already setup with a free turn of surprise.

Allow me to introduce:

- Bruh literally full circle of moon druid: (12 circle of moon druid)
Wild shape into air myrmidon, have 3 attacks per action, get hasted and possibly get 6 chances to stun or stun up to 6 enemies for 2 turns, every turn.

- Reverb-lock: (1 sorcerer > 2 great old one warlock > 9 sorcerer)
Just the sorclock build, but with reverberation synergy gear. Each crit on eldritch blast can proc frighten on all nearby enemies, removing their movement speed. Multi-hit-reverberation procs often knock enemies prone for 2 turns. Since they are frightened they have no movement to remove the prone condition.
Because he saves tons of spell slots by only damaging with eldritch blast, he can twin haste plenty of times.

- Ice wizard: (2 warlock > 1 cleric > 9 abjuration wizard)
All this guy does is apply "chilled" and makes enemies wet with conjure water, turning them frozen solid. Often paired with warlock's armour of agathis as abjuration wizard (+ frost shield) and he can just walk around getting hit by opportunity attacks, taking no damage but in turn applying tons of ice damage and applying chilled.
Frozen also makes enemies vulnerable to force damage so it pairs nicely with reverb-lock.

- The gloomstalker assassin: (5 gloomstalker ranger > 3 thief rogue > 4 free of choice, preferably dark urge)
Some say that death is the best form of crowd control.
High initiative and bonus attack on 1st round help achieve the first kill.
Dual wield hand crossbows and get feat that gives all ranged attacks +10 dmg for -5 attack roll, often negated by gear & risky ring for free advantadge on all attacks just because.
Kill an enemy, get invisible from Durge's cloak, move a bit around so you don't get detected, rinse and repeat.

matthijskuijpers
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Rarely mentioned is that the elixir of hill giant strength carries over to the wild shape form. A 21 strength kitty cat wild shape can jump very far and fall damage works different in cat form. Works great in the underdark. edit...hill giant club does not work in wild shape form

giantmonkee
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i feel like titanbow is also really good as a ranged option for a monk. high dex + high strength.

male_maid
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Maybe I missed something, but what the point to use Titanstring Bow if you only have 8 STR ? You can use some elixir, sure, but they will be better on a melee character. You can equip Club of Hill Giant Strength to get 19 STR permanently.
About the Sword Bard/Rogue, I prefer to do it with 3 levels of Ranger / Gloom Stalker

polp
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Why do a one level dip into cleric for command? Level one warlock also gives command but scales of charisma, and you can also get eldritch blast and hex

mrgrumpit
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Here’s a build I’m doing right now in Honor mode and it’s been doing incredibly well. Sword Bard 6/Fighter 2/War Cleric 1/Gloomstalker ranger 3

You get 2 slashing flourishes which hit twice and also do additional damage. You can action surge and fire two more. If you’re hasted you can get another attack. With the War Cleric ability you can use a slot and gain another extra attack. Then if it’s the first turn with Gloomstalker you get another free attack with bonus damage. You can legit almost end anything in one turn it’s so strong

Childofbhaal
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rhapsody is actually way better to hold on a magic missile wizard build, no need to handle with phalar aluve if u got +3 damage to every magic missile....

pjvjslx
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For the bard build, I did 4 levels in swords bard, 6 levels battlemaster fighter, and 1 level in wizard just to have the ability to learn mirror image and have shield. So we got 3 feats, you get archery, from fighter and plenty of options to deal some nice effects on your shots + action surge. Helmet of arcane acuity + the ring that allows you to cast enchantment and illusion spells as a bonus action after an attack is nasty. Finally you get the you get the armor of Baal by becoming an unholy assasin. Get the feats sharpshooter, crossbow expert, and ability score improvement to get your dex up to 18. Two daggers to wield, those being the dagger murder weapon used on father loran and the dagger you get from cazador. I suggest the clock of displacement and as for boots it's your choice but boots of speed are nice. The armor of ball will have you making enemies vulnerable in your within 7ft and since you got crossbow expert you can do the double shot from swords bard to annotate anything on the game even in honor mode. I think there is a bug with the armor as if you are within 7ft and toggle the debuff to piercing off and on the enemy just becomes vulnerable. So you hitting for like 100 damage an attack if you do the ranged flourish. If your pair this with the version of the bard build you made here then it's ludicrous because your just moving, making enemies vulnerable while your second archer is just cleaning house lol. Oh also Risky ring is a nice pairing to help with your chance to hit but I used this build for my honor mode with friends so that I didn't have to worry about getting any of the in-game stat buffs.

Dezmante
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Moon druid is INCREDIBLY op. Owlbear clears the entirety of moonrise

sixgm
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For Honour Mode my Bard build used a different bow. The Legendary one with 2 levels in Fighter for archery and Action surge. It was centered around Helmet of Arcane Acuity and Band of the Mystic Scoundrel. Rain down a bunch of damage with my bow then bonus action one of my illusion or enchantment spells to disable entire groups of enemies. Super potent build. Mine wasn't optimized for damage since I wanted to reduce merchant prices more so I build more into charisma than dex. Since a 28 saving throw is difficult to save against for enemies its kinda overkill since I'm getting 10 stacks of arcane acuity.

DemonOfMyMind
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Tavern Brawler Druid is intended to not work in honor mode. Larian has said there are certain things that were originally bugs that they are leaving in the game for the casual play through, another example of this is Pact of the Blade Warlock 5 gets an extra attack and other martial classes like Fighter also get an extra attack at level 5, and unlike D&D these effects would stack and you could have 3 attacks per action per turn at level 10 even if you multiclassed. They fixed this, but only on honor mode, allowing the more casual player base to enjoy it as a feature rather than a bug

Dsparky
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Thief rogue makes sense for a dual hand crossbows build, it makes no sense for a titanstring bow build. (Edit) For honor mode I’d use bard 8 and 4 in battlemaster, gloomstalker, or possibly assassin. Alternatively bard 10 fighter 2 for more spells. For any other mode use bard 7/ 5 blade pact warlock (double extra attack doesn’t work in honor mode). Also if you’re abusing alchemy for 27 strength elixirs do NOT switch to gontr mael you’d lose 7 damage per hit.

alexw