Let's Re-think Mangle's Endoskeleton - Model Showcase (Five Nights at Freddy's)

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Here we analyze, break down, and re-make the endoskeleton for Mangle from Five Nights at Freddy's, trying to tidy up the model without going so far as to stray from the core design.

A few extra tidbits about the model that aren't covered in the video:

The addition of the tail and the parrot on Foxy's shoulder are not especially canon, particularly not the parrot. I included them as useful places to justify having extra limbs attached, and I had the freedom to take these kinds of liberties since we never quite see pristine Mangle in the game. We have a solid idea of what the design looks like, but it's always at least one step removed from canon, such as the stylized version in FNaF World or as part of the series's line of merchandise.

One odd little clash between Mangle's before and after states is the pirate hook: In depictions of Toy Foxy, the traditional hook is there, including in a pre-release teaser from before FNaF2 released. But the actual model for mangle has two hands instead. Also strange is that Mangle's model has the spherical bunny tail from Toy Bonnie instead of the fox tail seen here. I made these changes to my version to fix what I can only assume is just some minor continuity errors and/or shortcuts taken when making the original model. FNaF2 was made in an incredible rush to strike while the iron was hot after all, so oddities like that are to be expected.
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2:03 "Including a complete left arm! Where might that have come from?"
Withered Bonnie: "The audacity of that snarky son of a..."

TheOddMan
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I love how you questions Mangle's skeletal structure but not how a heavy animatronic like Mangle are able to climbs on walls and ceilings

I_Dont_Believe_In_Salad
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the sounds just make this feel so realistic

ParakoEPC
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2:06 LMAOOO i love withered Bonnie in the background being like "one day...one day im gonna catch you slippin"

Sloth_Guy_Alex
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1:50 i love the detail of the magnets under the foot, it kinda explains how she can climb to the celling without problems.

Kittynap
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2:05 PLSSS I LOST IT AT THIS PART HAHAHA. Don't do my man, bonnie like that, poor guy

speedy_gam
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I honestly had the same questions while building my Mangle celling decoration irl... It's all older parts, two left hands, a head with differently coloured eyelids, a stupid round tail, and A SECOND SHOULDER JOINT UNDER THE RIGHT ONE... Glad to see, someone else was starring for hours at his model trying to make sense of her design...

Arseniy_Arsenicum
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Dang, you're gonna make the Jim Henson creature shop workers have an existential crisis.

matthewmatthew
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1:55 SHe's holding it's head up by gripping the elbow joint on it's neck! Such a good pose!

matthewmatthew
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My god he’s done it again. The sounds, the looks, even animating the servos is just madlad energy. Amazing work.

ImSoTiredAnimations
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Keeping the plastic joints to show how Mangle's limb segments can be easily stuck together is such a genius decision. Love how you included a hook too.

angrilyscreaminghotdog
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"Subjected to the entropic forces of unsupervised toddlers."
Destruction and mayhem, seems about right for 'unsupervised toddlers'.

justfornow
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"A whole right arm!"


*bonnie will remember that*

yohohocow
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This was a fascinating look into Mangle’s design. Your version looks really good; despite the total design overhaul, it’s still similar enough to Mangle’s original silhouette, and the older parts mixed in with the new were a nice touch. Well done!

elecmagpulse
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I might be crazy here, but is the sound just a little bit out of sync, like a fraction of a second ahead of the visuals? I'm always paranoid about that, because my previous editing software always put the sound a few frames out of sync, which I had to manually compensate for when rendering. I genuinely can't tell if I'm tricking myself into seeing it here or not, especially because I can only notice it when watching the video on certain devices. It would be a real shame if it is out of sync, because I spent so, so much time on the sound effects, but it's not a big enough deal to warrant taking the video down and re-uploading it.

TheNickofTime
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This is almost exactly what I think about when I ponder realistic Mangle endo. The hips work a little differently in my iteration but this version is much more accurate to the in game pelvis design. The hip to leg joints being mounted downward first fits with the almost flat pelvic shell. Though the leg splay hinge would likely be flimsy in reality.
This has given me quite a bit to think about.
Well done as usual.

PyroRobo
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That withered bonnie bit was downright diabolical

DNPC
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I expected a jumpscare at 2:39 haha, great job as always!

CoegiMusic
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2:06 okay that's actually pretty funny

CoralReaper
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The king strikes again. Seriously you never fail to amaze me . As a rookie 3d modeler/animator im just FLOORED at the detail into these models and animations go. I know i probably said this before but i cannot stress enough your skill.

UnflappedFlea