Everything I Know (and Don't) About No Man's Sky WORLDS Part 2

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No Man's Sky Worlds Part 1 is one of the game's greatest updates and it's only the beginning. NMS Worlds Part 2 is in development and has been teased several times by Sean and Hello Games. While we don't know what features, improvements, or content it'll contain, we can guess! Join me as I speculate based on trailers, teases, leaks, datamines, and more!

#NoMansSky #NMS #Kanaju

Timestamps:
00:00:00 - Intro
00:02:57 - What's Missing?
00:04:05 - Underwater Biome Overhaul
00:08:00 - Caves and Underground POIs
00:11:19 - Planetary POIs
00:15:41 - Natural POIs
00:16:39 - Procedural Settlements
00:19:03 - Exocraft
00:20:46 - Over-Analyzing the Part 1 Deep Dive
00:24:49 - My Favorite Part!
00:29:46 - Light No Fire Features
00:35:23 - Extra Speculation!
00:24:49 - Leaks and Experimental Stuff
00:24:49 - Datamined Stuff
00:46:40 - Outro

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Yeah, it's all pointing to deeper oceans and expanding underwater building abilities... For a $50 game, the updates are continuing better than any subscription game... 😮

ShaighJosephson
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If any other game developer had responded the way Sean Murray did at the beginning of this video—"It's named Part One because I guess there's much more to come"—I might think, "This game is done, it's basically over, and the CEO is just trying to milk the fans dry while pretending there's still something worthwhile."

BUT, this isn’t EA, Blizzard, or Activision. It’s Murray and Hello Games. And hey, listen up and take notes—Hello Games is showing how to run a game company with one crucial principle: keeping your word. Something that 90 percent of other companies, like Blizzard and Activision, seem to have forgotten. You’ve turned the gaming industry into a mess of battle passes, overpriced skins, and gambling mechanics for kids.

But here’s a quick question: with this free expedition, you get new ships, cool skins, and updates, right? You get all these items without having to buy currency or do any shady transactions. You just play the game and earn these rewards. For real.

I rest my case. I’ll end the embarrassment tour for all the wannabe big-shot companies pretending to be grown-up when all they do is forget that their games. Are not gonna be there this money making machine. Cause money fixes a ton of stuff but damn. It doesn't buy you the hand book on how not to be a greedy fuck. Now lets all slow clap for the champs man.

Thank you Hello Games! CHEERS

MaddMurph
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Light No Fire is supposedly going to be a fantasy world with some RPGs elements. One of the main staples of the fantasy genre is the "quest", the multi-stage quest. You have to acquire information, a powerful weapon, overcome a formidable foe. Hello Games would have had to developed a very robust procedural questing system for Light No Fire. And if they are trying to bring tech from Light No Fire into No Man's Sky, we might see quests in No Man's Sky. The "missions" we can get from the space stations aren't really quests.

IshmaelKipling
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I've always thought that Hello Games should merge planetary settlement and our base into one. we could simply build a settlement hub interface instead of a base computer and begin constructing a settlement from scratch and see random NPC moving in and build their own houses

Pdbq
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Something i would like to see would be:

1. Rivers, and maybe new "earth like" planets would be basically a mixed planet with snowy poles, and desert or lush equators with oceans lakes etc, it would be cool to see propper mountain ranges too.

2. Species unique architecture, ships, weapons and interactables

3. Gek/vykeen/korvax troops, that can fight and be interacted with. It would be super cool if after disabling a pirate freighter, i then could land with a landing force of crew members and actually fight a bloody battle hall to hall in order to get to the bridge and force a surrender.

It would also be cool to see star systems change factions depending on whats going on.

ethank.
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I'd like to see the natural points of interest you mentioned. Something like "highest point on the planet" or "deepest cave" or "north pole" would be pretty cool. They could just be discoveries and give you nanites the same as flora and fauna.

StuartGilbert
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I think exocraft need the ability to use an analysis visor. Right now I have to get out of my exocraft to use my visor to find stuff, I would feel more need to use them if they didn’t interrupt the flow of exploration.

knuckleheadwestwind
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I'll say this everytime i have the opportunity: gas giants should be a new lore/quest for living ships. Only using a living ship one could enter a gas planet, from there, travellers would see maybe some "living" creatures, we can dream about it

popoto_
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In planet dungeons could be nice, just like the abandoned ship in space

And to improve the caves they could also make them deeper, more deep than the digong limit we have in the game in the moment

multiversorenzel
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At some point they will touch space between planets too. I hope they add the ability for us to construct space stations at some point and build them out with shops and places with quests and more.

LegionCenturion
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Not anything special, but caves are the best place for cobalt, especially in the beginning. If you're lucky and there are plenty of plants and hazard plants, you can get a lot of oxygen, carbon, and sodium as well. Only place for Marrow Bulbs (also good for sodium), etc. Still... they are super underused, but thought I'd mention those. :)

MandrakeDCR
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I would love to see a few additions to base building.

1. Recruitable storefronts. Being able to hire npcs to man shops for things like components, tech add ons, food, etc.

2. Player built settlements. Perhaps one you could manage like naturally occurring ones. Perhaps just recruitable npcs that you could build homes for in your base.

3. Additional decorations for bases. Self explanatory. Could possibly use the existing ones but add different style and color options to make bases more varied.

4. Automations. Being able to use supply lines, for example, to take copper from a mineral hot spot, pipe it to a refiner, and into another silo. Obviously this could become more complex to automate stasis devices for example. It could also be used to create recipes.

janderson
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AtlasPass doors have basically been the same since launch, except maybe adding the large server rooms that have some interactivity. I remember speculating and lusting after what could be behind those doors. The passes were SO hard to obtain before the tech trees were introduced, and when I finally got one I eagerly opened every one only to be disappointed every time. Totally agree this would be great to see updated.

I purchased v1.0 on GOG so I have the original version saved on my hard drive, fun to go back and see what it was like and how much it has changed.

BitsOfFury
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If there is anything I want in Worlds Part 2, it's the continuation of the overhaul and addition of more dynamic systems, like with the water and wind.

I feel that's what this series of updates is gonna focus around, and the most likely continuation of that would be the addition of Orbital Mechanics, like planetary rotations, orbits around a real star, and the addition of a genuine spectral classification system that gives stars differing sizes and heat levels.

I feel this would kick variety wayyyy up, in a more emergent and organic matter.

TheRedJadex
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The game is so great right now, borderline masterful. MOAR!

gregc
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Planetary POI variety. Also, give us loot variety. Like rare items that are actually REALLY rare, and can only be obtained by discovery. LOTS of variety!

Mrcheezy
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We need Millers Planet from Interstellar.. imagine landing on a planet, walking around, gathering materials, and starting to build a base, and all of a sudden, insanely tall waves are heading straight for you! Maybe they add a cue like the ticking sound to warn us.. 😍

DisciplefWu_
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Lmao the gek greeting the camera at the beginning 😂

hilvystewy
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frozen oceans would be cool too. Break through the ice with either a blaster or terrain manipulator, and go explore before it freezes back

TacticalWheels
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I don’t know if anyone remembers Spore: Galactic Adventures expansion. But if they could implement like a custom quest or mission creator for players to use. And create their own missions quests and rewards on planets, script their own NPCs with dialogue and movement. It would be so huge to the exploration of the game. Imagine finding another players planet and they have created an entire mission on that planet for u to do that is completely unique to that planet. It would increase the community networking 10 fold and could conjure up some awesome build creations people can showcase in their custom quests

DaSteeJ
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