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VEX Isn't Scary - Part 4: Channel Functions
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Welcome to 'VEX Isn't Scary'! This is a continuation of the 'Houdini Isn't Scary' series and covers how to code in Houdini and use that code to drive your 3D work. This was only available on Patreon but was brought onto the public domain by SideFX. Now, it is available here on our channel so that you can easily access it.
In part 4, we go over Channel Functions. Channel Functions are special functions that Attribute Wrangle recognizes. You can create UI tools such as sliders, text-fields and ramps (to name a few). You will understand the common way to create a Channel Function as well as how to edit the parameter interface to better reflect the type of data you need. We also further explore another global variable - @Time.
In part 4, we go over Channel Functions. Channel Functions are special functions that Attribute Wrangle recognizes. You can create UI tools such as sliders, text-fields and ramps (to name a few). You will understand the common way to create a Channel Function as well as how to edit the parameter interface to better reflect the type of data you need. We also further explore another global variable - @Time.
VEX Isn't Scary - Part 1: Basics
VEX Isn't Scary - Part 2: Conditionals
VEX Isn't Scary - Part 3: Functions
VEX Isn't Scary - Part 4: Channel Functions
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