How to Make an Easy Camera Scroll Zoom In/Out in Unreal Engine 5

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Hello guys, in this quick and simple tutorial we are going to make a quick easy ragdoll into your character in Unreal Engine 5.

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Thanks for this! I used your logic to apply this to the field of view instead, since I use a tilt shift effect in my game, increasing and decreasing the FOV looks loads better!

IOP_Dev
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This was super easy to follow, and now I have the mouse zoom feature in my prototype. Very nice!

ShaunPrince
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Simple, quick and efficient. Thanks for this!

strugglingdartist
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For first person just set the min to like -100 and max to 0 worked for me ^w^. Also thanks for the tutorial!

cat_supernova
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Thank you so much. This helped me a lot with my college project. Cheers mate!

rodolforico
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Nice was helpful to understand the Axis i am going to be expanding this code so it only work when i am in 3rd person mode and not first person mode. Super helpful and fast ty

Memeseco
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Great Thanks.
Just make sure to add the value not multiply them as i did. or you will end up with the min value non stop.

sam-psonsmith
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Thanks for the video, bro!! supper helpful and super straight forward. Only thing, which is probably personal, but i find the little animation thingy with the loud sound telling us to like and sub pretty anoying. dont know if its effective or whatever but i usually find more apealing when youtubers talk directly. again, just personal opinion, great video nonetheless, thanks a lot XD

nicknolte
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It works for me! Very simple and understandable! Thank you!

KalmanBorbely
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how would i do it that the camera scrolls more smooth?

ickebong
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could you possibly make a tutorial for adding camera rotation, for example, in top down, holding down MMB and moving the mouse would rotate the camera, the new EIS is just so confusing and lacks tutorials about it, so its hard to figure out on ones own, especially as a beginner

woxi
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how can i make it so that it goes into first person mode when it reaches min value

akulgoel
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Hey Gorka, I'm trying to use this in 5.4 with motion matching. I tried using the Cam Style Far Spring Length instead of the Target Spring Length, but that didn't work. What should I change? Thanks!

samuraischultz
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How do you make a split screen side by side with the right side zoomed? I want to have an archer on the left and a zoomed view of a target on the right.

FPChris
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So Can I do this to my first person 's camera?

lunhong
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YOU'RE THE BEST DUDEEE THANKYOUUUU SO MUCH 😼😼😼😼

farrelapriandry
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How would we make the movement smoother?

Grand_Alchemist
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For me the camera snaps back to the min zoom limit the whole time so I cant zoom out, please help

BKDEV
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Any idea how i would add a small movement for the Boom object. Say you want the boom spot to go up in Z axis closer to the shoulders as you zoom in close. So you don't zoom in on the character's ass. And then move down to 0 as you zoom out. I tried using this same method with an add transform but I didn't get it to work. Just got an infinite loop where camera keeps going up to infinity even when not scrolling.

Toetech
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How can you rotate your cam? I am desperate😢

jayelborg