NEW CS2 AIM GLITCH! 😤🤬

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CS2 kinda feels like a high ping CSGO match

Oscylot
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CS2 System with me: this guy probably have 90 years

lahoucineidbaha
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Ngl that was so funny. The sarcasm done by loba here was a masterpiece xD

abdulazizkudsi
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Oh thats why they ask me for birth date

antonkajtazi
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CS 3: don't shoot you will kill whole enemy team

colddarkness
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Man I thought Clara was on my pc, good to know Valve is now looking out for me

absentlewy
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The way they make bullets curve around corners when someone is fully covered is a blessing for blind people

bearlogg
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While the shot is being registered somewhat instantanious, the animation doesnt run on subtick but 64 tick. That causes that shots look off and sprays being feeling very off

anti
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As someone who is now 30+, and has gamed on Steam since 1.6, I love this feature.

JaredSessi
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Literally said this the first game I played felt like the game had built in backtracking

redhawk
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He's not shooting late. He shoots on the head and subtick registers the correct time stamp but the shot animation isn't rendered until the next tick so it looks like they shot behind them.

Remu-
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the problem is that the shot is detected in time due to subtick real time detection but the animation oft the shot is a bit later because the animation is still stocked to 64 tick in mm thats why it feels a bit off in cs2

dudib
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I was thinking why am i hitting these shots its not eaven on him

DonHefe
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I knew nothing was going to change as soon as they never mentioned anticheat in the trailer

angryfish
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Yeah cs2 feels like I’m playing Antarctica servers

hommeboy
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Gotta love eastern european sarcasm. No vocal change what so ever just a slight tinge of frustration/anger. I respect this guys self depricating humour

NTRO
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This is subtick working as intended. The game registers when the left click input was made and sends that input to the server. The server does not update the game state until after the next tick tho. That’s why you see the bullet get fired after the body already passed. Because he fired in the middle of a tick while the player was moving, it gives the illusion that he did not hit him. The more precise system is more accurate, but it breaks immersion, because what you see is—in fact—not what you get.

helixzenith
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I've honed my movement skill so much, just for Valve to make it a run'n'gun game now. I can also aim at an enemies stomach and hit his head on the first shot.

kkech
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They added that feature to CSGO as well can’t tell you the amount of times i’ve watched a killcam on casual and the guy shoots a whole frame behind me.

emphatically
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YOU ARE WATCHING A DEMO, the demo is what the server sees. Not what the guy from his pc and pov sees. He clicks on the guys head the info is send to the server, the time that info takes to get to the server is the time he will still be alive...

alanlord