Poker Chips Fall with Logo 2 - Blender Game Physics and Cycles

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I recreated this video because I had some thoughts about how to make the chips collide a little bit better. It's not quite spot on, but the action gives it some realistic feeling. Unlike the original, they don't appear to be as heavy, and they are a bit freer to fly around.
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It is rendered in Cycles, and just used Game Physics for the motion.

AustereGrim
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How about a video tutorial about this? Or at least a brief introduction to Blender's physics. I know (think) this is made with Blender's game engine, but how do you get a so good effect on textures and lightning?

TheAwesomeAMP