Stuff we Forgot to Mention for 1.0

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Apparently we missed sharing a few very minor details about 1.0 so here they are!

⬇ Links and Info ⬇

⬇ Where to buy Satisfactory ⬇

⬇ Merch Stores ⬇

⬇ Report bugs and make suggestions ⬇

⬇ Social Media ⬇

⬇ Community Managers ⬇
Mikael

⬇ Editor ⬇

#Satisfactory is an FPS open-world factory building sim by #CoffeeStain Studios. You play as an engineer on an alien planet as part of the ‘Save The Day’ program - a program whose goal is to construct a massive machine for a mysterious purpose. Conquer nature, build multi-story factories, and automate to satisfaction!
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We need a "nudge up/down" feature to use with blueprints

PauloPontes
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just mentioning here as well that the Satisfactory Mod Manager works now for 1.0

jcrafterz
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holy crap Snutt has grown some hair!!!

HyperDashYT
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I love how Trigons are now officially called Toblerone :D

electroman
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One of my favorite surprises in 1.0 is the moving of the craft bench and equipment workshop from the bottom of the production build menu (which required a lot of scrolling) to the special build menu, where I can select them with no scrolling.

That really was a big QoL update, thanks!

michaelturner
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Trade offer:

You receive golden Joystick award, we receive golf.

Lumiinyaa
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when the pioneer is using packedged fuel in the jetpack, where does the empty canister go? do they eat it? because i would..

annihilator_ron
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Why is nobody talking about the stairs foundations? They are absolutely awesome addition in 1.0!

Stopa
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All Community Managers are Snutts, but not all Snutts are community managers. It is complicated.

Welcome new Snutt!

oafkad
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In case somebody didn't notice, 4:36 nods towards goat simulator 3. Which is the second entry.

Aleksandr_Tararin
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Wow okay I didn't expect to be spoiled by the actual creators of the game. I really appreciate the spoiler warning for after you said the spoiler! You rock!

baksoBoy
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Portals may be cool, but nothing will ever beat 19 pulse nobelisks and a liquid biofuel jetpack.

supermega
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What you guys should be adding to the game is vertical nudging. Making roads that go up diagonally with blueprints is so hard, and make the limit to the very least triple the amount we have no, I want to at least nudge my blueprint by it's entire size, in all axys, this way I can build with them without getting angry everytime.

yagoigordoprado
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Yes, you really need to say "spoilers" BEFORE you spoiler the end game😤

ethzero
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4:42 We looking at you Goat Simulator 2.

julholsch
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Maybe should mention spoilers ahead a bit sooner, some of us are slow and haven't made it to endgame yet. Looking forward to discovering more new goodies.

wabisabi
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No worries, hitting Tier 9 and seeing *PORTALS* and a Mk. 3 designer was absolutely an awesome surprise. Thank you guys for making an incredible game. This was so worth following through EA. I hope everyone can learn from your example that it's still possible to make a creative and engaging game without an absurd budget or team size. Keep up the good work. I'm excited for the future of Satisfactory and whatever you guys choose to make down the road!

zetsubouda
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The problem with portals is you can't unlock them without providing the second-to-last project part, meaning you can't use them _during_ Tier 9, but only at the end of the campaign. I guess they're thinking it creates a strong incentive for post-narrative play?

sinepilot
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Dumped roughly 200 hours into the game so far and I love it. The only thing I thought they missed the mark with was making the Converter be unlocked so late in the game. For the most part it was just a smelter, so many hours into the game people have their bases laid out and production lines pretty well thought out. I think adding it in T5-7 woulda been a better idea to allow players to build base and production concepts around it without blowing up everything they already built.

Not to be a buzzkill though, it's one of the best games I've ever played, I especially LOVED the remote storage stuff, such an elegant fix to a nasty problem. Love ya peeps, well done!

HT-jjsx
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I hope we'll get more helmet styles in the future, maybe even different clothing styles we can unlock

MorriganVampTuber