The Lethal Company Experience [SFM Animation]

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Basically my entire experience playing Lethal Company. A constant loop of getting killed in the most horrific but also funny ways possible.

Someone actually released models for Lethal Company's player/monsters on the SFM workshop... *after* I already finished this video. So too late! You get SCP-173 and headcrabs instead of flower man and snare fleas. Forgive me/deal with it.

I doubt anyone noticed, but yes, I also used more sequences than usual to get this video out earlier. Promise that won't become a pattern.

The drive link also contains the custom texture files I used for the metal grate floors. I put those at SourceFilmmaker\game\workshop\materials\models\zombiller\wall_iron, but it shouldn't really matter where they are as long as it's in materials.

#lethalcompany #animation

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Credits:
Song/Music: Smells Like Teen Spirit by Nirvana
Sound effects taken from Lethal Company

Workshop models:
SCP Class-D Personel
Electric bolt model
Frontline Supply Drop props
Plains Pass map
Spider
SCP-106 Model
[SFM] dog
Minecraft: Bee
Slimes (Terraria)
SCP-173 from SCP: Containment Breach
TF Flashlight
Zombiller's floor/wall packs
A Star system
...and probably some other stuff.
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she lethal on my company till I fulfill quota

jamsunn
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“LAST ONE ALIVE; LOCK THE DOOR!”
-Soldier moments before realizing that everyone is dead

THEPotMann
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With all the players of this game I watch, the more the pattern goes like this:

1. Hop in game, ignore information, head inside facility
2. Find mine, see mine, and accidentally or touches mine
3. Finds monster, becomes a voice actor, dies to the failed jump
4. Learn things, but still die from basic normal things in game
5. Renise and repeat.

NightspeakerR
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I like how everytime a game got popular the sfm community need to make an animation using tf2 characters before an actual model is being made

dashthatoneviewer
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I've played one session of this game and this video sums-up my whole experience.

gp-stealth
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"LAST ONE ALIVE LOCK THE DOOR" fits so fucking well for lethal company for some reason

thegamingman-yeec
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Haven't played the game yet but you sir sold me to it lol

Dominzki
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Bro just uploaded gameplay footage and labelled it an animation and thought we wouldn't notice smh my head. 10/10

GhostCassette
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bro think he can just make the hardest lethal company animation and not have us notice

gaucebossanomaly
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I wish I had friends to confirm if this is the true lethal company experience

FembotFoxxy
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This is not only extremely accurate and conveys the same feelings one has in game. But its also extremely well made. It's my first time here, but I can see how well structured and thought out thos animation is. Great stuff.

Pdasniper
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The part where Clifford the big red dog shows up is the best part

darthgonk
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This is definitely the successor to all lethal company references. I consider this the main video.

Zeep_goblin
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The pacing and framing are awesome man, you deserve more views, gl and godspeed you magnificent bastard

LEADER-guki
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SCP-173 being Coilhead is so accurate, lmao. The Minecraft bee made me laugh, lmao.

dfquartzidn
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I don't know why, but the use of the TF2 models is making this video so much funnier, lmao. This is accurate to a T

BlizzardIceDragon
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A monster apparears*

The soldier whit the roket launcher: oh boy, you really will hate this day

gabrielku
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I think the tf2 models fit in perfectly with lethal company, I don’t mind it’s not the player models

brhtcfm
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You are a LEGEND for including all that stuff in the description. THANK YOU!!

KiegKillsReality
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she experimentation on my assurance till i vow

helios