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Beam Racing - VGA from Scratch - Part 5
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This video is a little different, I introduce the concept of beam racing as a technique to do more interesting things with video hardware. This ended up being more of a show and tell with only a little bit of circuit building to make the functionality more suitable.
I wonder if watching this video will realign some peoples expectations for what a basic display circuit is capable of. I’ll revisit some these techniques and demos as we add new hardware to see how far we can take them.
0:00 Introduction
1:22 Demo: WibbleX
2:22 Demo: Pseudo Parallax
5:17 Tweaking the Circuit
7:58 Demo: WibbleY
9:05 Demo: Cylinder
10:35 Demo: Candle Flame
12:26 Demo: Race Track
13:58 Outro
I wonder if watching this video will realign some peoples expectations for what a basic display circuit is capable of. I’ll revisit some these techniques and demos as we add new hardware to see how far we can take them.
0:00 Introduction
1:22 Demo: WibbleX
2:22 Demo: Pseudo Parallax
5:17 Tweaking the Circuit
7:58 Demo: WibbleY
9:05 Demo: Cylinder
10:35 Demo: Candle Flame
12:26 Demo: Race Track
13:58 Outro
Beam Racing - VGA from Scratch - Part 5
Introduction - VGA from Scratch - Part 1
8GB vs 16GB RAM - BeamNG.drive
VGA 400x600 in 4096 colours
120fps vs 1000fps drop fps test | slowmo camera comparison
Extreme gaming setup: 3x Odyssey ARK 55'
Acorn Electron 'RACING THE BEAM' demo
FPGA VGA for 6502 : First Run
Hardware Scrolling - VGA from Scratch - Part 4
CONVERTIDOR ADAPTADOR DE HDMI A VGA TV MONITOR AUDIO AUX
Palette - VGA from Scratch - Part 11
Sync - VGA from Scratch - Part 2
Tilemap (Framebuffer) PCB - VGA from Scratch - Part 9
Mattel Aquarius VGA Video output via FPGA
Palette Play - VGA from Scratch - Part 12
!!Con West 2019 - Tom Verbeure: World’s 1st racing-the-beam ray tracer on discarded FPGA hardware!!!...
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Dan Rodrigues - first shuttle, racing the beam & retro gaming
Framebuffer - VGA from Scratch - Part 3
PCB Planning - VGA from Scratch - Part 6
doubling the drop every time the PC survives #shorts
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