Programming Rotation and Movement in Processing

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How to use matrix transforms to rotate sprites in Processing. Use trigonometry to calculate horizontal and vertical movement of the sprite.
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Puh great tutorial. I was a bit stuck with a homing missle. already was finished with the hole system I just needed to add a sprite but it was a lot more "difficult" than I thought. Actually its pretty easy with that cos stuff. That was actually also the first I tried but I fucked it up. But now it's working without any bugs so thanks for the video

kippeonfly
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Hi, I really like the tutorial, but I can't see all of the code you used for your video. Could I download the pde files somewhere or can you make another video showing just a basic version of moving a sprite around and getting hit by obstacles with all the code visible in the video?

Duncangkcl
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