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Super Nintendo Programming in C - Lets make a platformer - Episode 2

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In this video, I show you how I designed the games mechanics/physics. I go through how to implement gravity and design a Jump for the player and a bounce. I then show the new collision detection functions, which allow our player to register he is on a platform, and explain how they work. I then guide you through the new code parts, that allow our player to bounce on springs and jump around. I also encourage you to play about with the parameters, which I document for you, to make it easy to tweak and change. This will enable you to know what to change to get your own, look and feel for your next platformer.
Link to source code:
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Any issues or questions about the video, please let me know below and I will reply next time I am online.
Link to source code:
If you have found this info useful, please consider saying thank you by, buying me a coffee at
Any issues or questions about the video, please let me know below and I will reply next time I am online.
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