Super Nintendo Programming in C - Lets make a platformer - Episode 2

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In this video, I show you how I designed the games mechanics/physics. I go through how to implement gravity and design a Jump for the player and a bounce. I then show the new collision detection functions, which allow our player to register he is on a platform, and explain how they work. I then guide you through the new code parts, that allow our player to bounce on springs and jump around. I also encourage you to play about with the parameters, which I document for you, to make it easy to tweak and change. This will enable you to know what to change to get your own, look and feel for your next platformer.
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Awesome tutorial! We need more content about retro games and how to make it so thank you so much for this class.

EleandroReis
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