ZBrush 4R7 tutorial: ZModeler tips & tricks

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ZBrush 4R7 tips and tricks on using ZModeler brush in combination with "older" features.

Time stamps:
0:42 Using Active Symmetry and/or ZModeler brush to move vertices
2:35 How to flatten vertices on one plane
4:50 Moving vertices with Transpose tool + Active Symmetry
5:50 ZModeler error message " Non symmetrical operation cancelled" solution
6:51 Welding overlapping vertices + Stitching vertices with ZModeler brush
8:50 How to create custom selection of polygons
9:42 Dynamic Subdiv strange deformation solution
10:33 Creating new edge exactly on half / quarter of the polygon
11:33 How to Bridge 2 polygons with ZModeler brush + creating a circular polygon
16:51 Creating additional edges for sharp transition in Dynamic Subdiv
21:22 Sliding abd Moving edges with ZModeler brush + Qmesh Polyloop
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Hey man another nice tutorial. Just got my hands around zmodeler and let me tell you, it's awesome. You can choose to model an entire model from scratch with it. But you can also use old sculpting techniques to model and then come in and start optimizing with it. A lot of freedom indeed.

As always keep up the good work man.

ChofniKnol
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Really nice tuto' mate!, 3xtra-useful

lokidecembeer
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Do you know if the "Gyro Gizmo" featured in ZBushCore will make it into 4R8? It seems like for just moving vertices, it would be quicker than ZModeler alone.

Thanks for this! I seem to recall watching a video way back from ZBrush 2 in which a similar-looking Gyro was used to model a base mesh in ways similar to traditional modelers, with the ability to move vetices around directly.

TheKevphil
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at 18:32 what are those orange Pins and How Do I use them ?

gnightrow
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for non symmetrical if you really want to do it, activate local symmetry and u wont get that error

awssassim