Surviving Mars - 1165% Max Difficulty! (Part 1)

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With the release of the Below and Beyond expansion, the ultimate survival challenge has gotten even harder! Combine the hardest game rules with the hardest map, and you now face a daunting 1,165% challenge rating! Can we persevere in the face of unfair, ludicrous hardship? Or will this finally break our spirit?

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No copyright infringement intended. Surviving Mars copyright is owned by their respective owners which includes but is not limited to Haemimont Games, Abstraction, and Paradox Interactive. I did not make the game (or assets) and do not claim to. I do claim recording the gameplay and associated commentary.

Music credit:

"Doo Dat Wah"
by Jules Gaia

#survivingmars
#belowandbeyond
#maxdifficulty
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Pre-emptive backseat reminder from something overlooked in your last play. Remember for purposes of whether something is heated/exposed to dust/cleaned etc. The "Key Node" is what determines that. This node is where the cursor is when placing blueprints, identifiable by the tile that it pivots around.

So if want to know if something is covered? Go by that. It is why the cold snaps kept hitting power hard in last playthrough. Even though subsurface heaters were covering sometimes half a building or dome, it was not covering that node, therefore was unheated.

russelljacob
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Man, Pravus you never fail to amuse. 1165% difficulty... and you place your battery, moisture vapourator and fuel refinery inside the dust cloud range of your rocket XD

TheEarlofBronze
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I wish you the best of luck Pravus, but here's a quick tip about farms: If all crops are set to none, and it is not being worked by any colonists, the soil quality will increase by 2.4% per sol till it hits 90%.

manuelaguirreurreta
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Some backseat gaming:
The time to scan a sector is lower if a sensor tower is nearby.
So do not cluster them in the top-left corner of the map. Spread them out at max range of the Rover and hub

christopherg
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10:26 Keep in mind the scanning boost from those is considerably lower after about 3 gridsquares so you may want to move them at some point, especially since you don't need power or maintenance.

Team_BaM
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Lets hope he can read the comments whenever he does not know something. Last time people were giving out essays and major tips. Such as my own.

F_I_R_E.
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Coming back to rewatch after a year, this video still holds up to my expectations. Great work!

shanehooper
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And here I am unable to beat anything above 600% Goodluck pravus.

F_I_R_E.
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I bought this game 3 years ago and haven't played it until now. I got too busy with life and then forgot about any gaming whatsoever. I'm excited to try it out, and I'm glad to see that many people still play it 4 years later

Human
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You built 4 sensor towers in the same spot. That’s not efficient or more effective. Better would be to build one where 4 scan sectors meet. Jump 2 scan sectors away and build another where 4 scan sectors meet. Each tower impacts the sectors around them. There is not a cumulative effect, so build another tower further away where it too can impact the sectors around it.

TwoKrows
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Looking forward to this one, really hoping for some massive disasters early on. I'm sure you understand...

malcolmduncan
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Your last max difficulty run inspired me to run one, thank you for coming back to this again

-phenring-
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i just bought the game yesterday and played on very easy to get into it. The contrast is mindblowing but also it looks really fun even with this difficulty!(which is rare for me, i tend to play games on easy)

chickennuggies
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Hi, I was playing recently below and beyond with hard settings on your map (not excatly 1, 165%, but close, without renegades and with sponsor i liked, Japan i think), but i had extra rule to go underground, hit 300 colonist, do some terraforming enough to get rid of enviromental threats and then colonized mars.

But was quite easy, yeah, not having rebel yell made it a lot easier, but i also used trading with rivals, no stealing.

For extra challenge, you can add personal rule of not interacting with rival colonies and also colonize underground first with only single basic dome on surface (but underground is buggy, maybe not worth for yt content)

hound
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YAAAY!!!! Perfect! HURRY UP WITH PART 2!!)

KBM
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I was waiting to see a new max difficulty run... awesome thanks Pravus

paliatschiranukai
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Pravus, this is the perfect pre-Christmas gift! I'm buying my son Surviving Mars and now I can give him pointers

redblarin
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I really hope you end up fully terraforming the Red planet I love seeing that done if it's even possible at max difficulty

njuhumn
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Suppose it makes sense that Paradox is the weakest sponsor outside of "hurdy hurr durr our self insert is unique!", they're a semi-popular game company going up against literal countries.

Jenna_Talia
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Great to see you at it again! Also, you should avoid placing maintenance-intensive buildings close to the rocket launch site before you have landing pads set up. Saves a lot on maintenance costs which you really shouldn't be paying.

SirGrayfire
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