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Does Anyone Remember HBO's Crashbox?
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Will takes a nostalgia fueled deep-dive into an old HBO Family educational animated kid's show to see if anyone still remembers Crashbox?
MY FULL INTERVIEW WITH ADAM SHAHEEN
Q: In your collaboration with Planet Grande, where did the unique animation style for the different segments of the show come from?
A: I have always been interested in all sorts of design and artistic influences - A magazine formatted game show, with dozens of different types of games felt like the perfect place to introduce a multitude of styles of animation that acknowledged the variety.
Q: How did you find a balance of using different styles of animation to create a unified tone throughout the show?
A: It wasn’t a case of just picking any style and assuming that was ok - certain game formats that were word based or time based or what have you started to show themselves as being designed in specific ways.
Q: What were challenges you can across in designing an animated program for kids in an untraditional style with a the primary objective of creating an engaging educational program?
A: Kids are the adaptable ones - not the adults programming shows! Quickly it became very evident that kids loved the different games being presented in a mixed design format. They found it way more engaging visually and that drew the into playing along and ultimately, learning. It also helped that HBO Family, a brand new player in the kids tv world was ready to separate themselves from the competition and a mixed animated format was evidence of that. Twenty years later we still get letters
demonstrating the impact this show had.
Q: What contributed to Crashbox having such a short televised run?
A: It was 2 seasons and 52 Episodes - HBO and Cuppa and Planet Grande all agreed that it had run its course and new but similarly unique objectives were to be had in new projects. A show like this will never been seen again in my opinion. Networks are 100% driven now by tapping existing brands and unfortunately have a lesser group of visionary creatives open to pushing new boundaries.
Q: What would you hope your young audience got out of the show and how has it shaped the trajectory of your career at Cuppa Coffee?
A: As the founder of Cuppa Coffee Studios - I was always looking for a working relationship that was as fluid and as positive as we had with PG and HBO - In the 28 years of the studios existence this was the most exemplary of experiences I had - possibly disappointing there after as other networks were never as collaborative! Receiving letters of praise almost 30 years later is testament to the enjoyment brought by kids and parents alike - notable in how something educational can also be outlandish and fun.
#HBO #Crashbox #Nostalgia
MY FULL INTERVIEW WITH ADAM SHAHEEN
Q: In your collaboration with Planet Grande, where did the unique animation style for the different segments of the show come from?
A: I have always been interested in all sorts of design and artistic influences - A magazine formatted game show, with dozens of different types of games felt like the perfect place to introduce a multitude of styles of animation that acknowledged the variety.
Q: How did you find a balance of using different styles of animation to create a unified tone throughout the show?
A: It wasn’t a case of just picking any style and assuming that was ok - certain game formats that were word based or time based or what have you started to show themselves as being designed in specific ways.
Q: What were challenges you can across in designing an animated program for kids in an untraditional style with a the primary objective of creating an engaging educational program?
A: Kids are the adaptable ones - not the adults programming shows! Quickly it became very evident that kids loved the different games being presented in a mixed design format. They found it way more engaging visually and that drew the into playing along and ultimately, learning. It also helped that HBO Family, a brand new player in the kids tv world was ready to separate themselves from the competition and a mixed animated format was evidence of that. Twenty years later we still get letters
demonstrating the impact this show had.
Q: What contributed to Crashbox having such a short televised run?
A: It was 2 seasons and 52 Episodes - HBO and Cuppa and Planet Grande all agreed that it had run its course and new but similarly unique objectives were to be had in new projects. A show like this will never been seen again in my opinion. Networks are 100% driven now by tapping existing brands and unfortunately have a lesser group of visionary creatives open to pushing new boundaries.
Q: What would you hope your young audience got out of the show and how has it shaped the trajectory of your career at Cuppa Coffee?
A: As the founder of Cuppa Coffee Studios - I was always looking for a working relationship that was as fluid and as positive as we had with PG and HBO - In the 28 years of the studios existence this was the most exemplary of experiences I had - possibly disappointing there after as other networks were never as collaborative! Receiving letters of praise almost 30 years later is testament to the enjoyment brought by kids and parents alike - notable in how something educational can also be outlandish and fun.
#HBO #Crashbox #Nostalgia
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