Hearts of Oak - Pre-Alpha Cannon Control Test - Shooting between ships

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Several quick modifications:
* Longer smoke effects
* More lighting effects (brighter blasts)
* Enemy ship firing on automatic mode
* Controlling battery of cannons using keybinding

The cannons have a random delay from the command to the shot, so you need to time the roll or heel to get as close as you can before firing. No real action in the video other than some demonstration of lighting effects and the smoke.

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Some seriously good cannon firing effects. There even appear to be some heat waves when they are fired!

PiratesAhoyCommunity
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Beautiful! I look forward to seeing the full release of this amazing and high-quality game. Just the graphics are stunning, and being a true pirate and ship fan I love the detail on how well made those ships are. I do hope that if in the future, a multiplayer can be implemented so you can battle with your friends, and hopefully even a good AI that allows singleplayer battles aswell. Excellent work! Keep it up!

glassball
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Wonderful progress. I certainly hope there will be more realistic reloading times (at least the option of same) and loading/tackle animations to come!

titaniumspike
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Every shot fired should sightly increase ambient fog for some minutes. That way a long lasting battle among fleets could have a nice effect.

axxization
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this and other napoleonic game out there probably will be the only 2 games for pc i will buy legally =) it deserves it

kikeaguilar
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That looks really awesome man good work. however, I don't see reflection from the fire from the cannons in water.

craiggbrown
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Will there be different types of rounds like chain and grapes?

TheMarineGamerIGGHQ
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where are the holes in the hull?? i see none

bernardo