I LAUNCHED A Working Satellite Into Orbit in Kerbal Space Program 2

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Move over Starlink, I'm putting a BETTER satellite into Kerbin (Earth) orbit.

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KERBAL SPACE PROGRAM 2:
Kerbal Space Program 2 is the sequel to the acclaimed space-flight simulation game Kerbal Space Program. Enter the next generation of space adventure with exciting new parts, stunning visuals, fully revamped UI and Map View, and rich new environments to explore.
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#InterndotGif #kerbalspaceprogram2
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I know that he isn't a KSP expert, but it is really cool seeing someone learn just like we all have before in the past. Brings back great memories of when I was learning KSP 1. Keep up the great work your doing great!

delexactual
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The Earth spins really fast. Ideally rockets launched at the equator will tilt East (EDIT: same way the Earth spins) to use Earth's velocity as a literal speed ramp. By going West you use all of your initial horizontal velocity just to get to relative zero, and then you start accelerating west. This is why even if you're going straight up the whole time, checking your map you'll see that your actual path goes East.

I'm glad you completed your mission because it's not as easy as anyone thinks.

MrDarthlizard
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For RCS you want it as far from the center of mass as possible, so you can get the best leverage - it would be better for you to add reaction wheels which are in the utility tab; the issue is, the game it self still has issues with stability so it's not something that is to easy to fix at the moment, but I wish you luck.

vikioberth
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it hurt me when this guy started angling his rocket the wrong way, essentially losing free thrust.

summergamer
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Press R for RCS and burn towards Prograde when you are at or just before AP to get a stable orbit.

txlambda
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You need to use RCS for the things that you put to stabilize the rocket to work

gabesfuntimegabe
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This is painful, haha. You don't have to only run your main thruster after the solid rocket boosters. Often times, its good to keep the throttle quite low and run the main thruster with the booster. You just don't want to go too fast or you're wasting fuel fighting air resistance. When trying to get to orbit, try to get your apoapsis at the height you want, kill your thrusters, wait until you're almost to apoapsis, point prograde, then burn until your orbit is what you need (periapsis same height as apoapsis, or a circular orbit basically). If you want to improve control in space for heavy vehicles, consider installing RCS fuel and thrusters.

Cryptonat
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Tip. You definitely always want to tilt east when going to orbit. You want to use the velocity you get from the planet's spin to your advantage. Try getting to the Mun (Moon) before you try going to Duna (Mars). Look up transfer windows which you will need to know if you want to get to another planet.

CapnCoCo
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If you put one of the tiny engines and fuel tanks on the satellite, you can use them for fine tuning the orbit a bit more easily.

benhockley
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Going to other planets is pretty hard, and there are three ways to do this:

1. Get out of Kerbin's gravity influence, make a maneuver on the sun's orbit, then adjust the position and trust to use less fuel.

2. Orbit Kerbin and make a maneuver to escape in a position that makes the orbit around the sun grow (you have to escape in the same direction as the orbit of kerbin), then adjust it to spend less fuel.

3. Orbit Kerbin and wait for a moment that you can arrive on the moon when it's on the opposite side of Kerbin to the sun. You'll need to make a maneuver that passes by the moon with the lowest periapsis you can, then make a second maneuver (ideally closer to the periapsis) and adjust it to spend less fuel. The famous gravity assist.

All these ways need a LOT of delta V, so the best rocket to do it is the nuclear one with hydrogen as fuel.

alessandrosilvafilho
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Intern, you could make a refueling spacestation with docking ports in low kerbin orbit!
Also your apoapsis and periapsis are displayed underneath the navball, once ap is above 70km your in space, during your acend you can cut your engines once your ap reaches about 80km and wait untill you're properly in space to use the rest of your delta v, it's way more efficient that way.
Love your videos!

therealeafree
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RCS works best when they're at the ends of the rocket. Leverage and torque, not center of mass. Of course, they also work better when you turn them on. See the big RCS button (or 'R' by default).

To get a Keosynchronous orbit, you want your orbital period to be 6 hours, because that's the length of a day on Kerbin. The AP and PE times will add up to that. Circular is preferable, but any orbit of that duration will return to the same location relative to the ground every 6 hours. (IRL it's more complicated, but KSP doesn't do gravity effects for anything but the most local body.)

A circular orbit is when AP and PE are the same.

oasntet
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You need to add a bigger reaction wheel to be able to spin better. If you use rcs you habe to enable it in the bottom left and put the thrusters as far away as possible from center of mass due to the lever effect.

When taking off go in the direction of the spin of the planet, which means east. Because you have to fight the earth rotation when going west.

But in general it was fun watching you learn! Keep it up!

icyboyy
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All these comments are so supportive and informative, I wish I could contribute knowledge but I haven’t played KSP 1 or 2 yet, but I can say you did a great job ☕️

Sushi-
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15:30 Is funny how those fairings suddenly fall as if they would have lost all their orbital speed.

angellestat
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Need to fly to the east (right), get free delta V with the rotation of the planet. 10 degree tilt after 100m/s velocity and at 10, 000-15, 000 m start pitching to 45 degree until you see your apoapsis cross 70km. Then set a maneuver node at apogee, then burn at the maneuver start time (ksp 2 calculates the burn time for you) and then boom, orbit.keep progressing man, love the videos.

TexasMelts
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The biggest crime here is orbiting against kerbins rotation...

felipeximenes
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He's got balls, I'll give 'em that. You still have some work, I recommend Mike Aben and Scott Manley, watch all their tutorials and with experience, you should get better.

bboi
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a way that you can tell if your orbit is circular is when the ap and the pe start to switch places :)

TsarNichoals
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I definitely recommend watching a tutorial for keybinds and rcs modules

Exquisite_Blue