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Java Game Development (Libgdx) TextureAtlas
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Welcome back everyone to another tutorial with Libgdx. We are covering over the TextureAtlas class for loading and managing textures.
TextureAltas is a common tool that is use in graphics programming for loading/rendering large number of images to our sense. It helps reduce the amount of binding textures, instead using a single large texture.
TextureAltas is a common tool that is use in graphics programming for loading/rendering large number of images to our sense. It helps reduce the amount of binding textures, instead using a single large texture.
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