[OUTDATED] How to use FESTIVITY'S GENSHIN SHADER - Blender 3.1 tutorial

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Thank you very much to Festivity for letting me use this shader, and for asking me to make a tutorial for it! If you think this helped, share it so more aspiring Genshin Impact animators can know about this shader! If you have questions, feel free to contact Festivity on Twitter.

0:00 Intro and what you need
0:26 Importing model
0:47 Cleaning up the model
1:21 Appending materials
1:32 Changing textures
1:53 Importing script
2:24 Applying shader onto model
2:58 Controlling light
3:22 Fixing face shadows
4:11 Outlines (below 3.3)
5:29 Outlines (3.3)
6:41 3 Shader comparison
7:05 Ben Ayer's Shader
7:39 Festivity's Shader
8:15 小二令's Shader
8:42 Shaders Conclusion
8:54 Outro
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I actually found out that the incorrect thickness problem at 4:51 can happen to geometry nodes as well, but there's a pretty easy fix that I found out thanks to this video! I used to do the edit mode thing and it was absolute hell, but this is way easier. Anyway, just select the Vertex Painting Tab (which you can get to from the Object Mode/Edit Mode/Pose Mod control panel) and simply select the "subtract" brush (or just leave ctrl pressed with the normal brush) and paint over the undesired parts. Since the outlines work with vertex colors, it will remove them from the eyes and mouth (and make sure to also use it on the teeth and tongue so it's completely clean). It's not the best method but it works pretty well.

Sunspeckle
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I want to say that this shader can be used not only for models from games, but also for pmx models and even for models of original characters!
However, the model will need to be prepared in advance. For example, if you have a Lumin mmd model, then you just need to find the lightmap textures and color ramps of the Lumin model from the game. And yes, most likely the script will not work on the pmx model, but all the textures can be set manually.
As for completely original characters, you will need to draw lightmap and color ramp textures there - this is not an easy procedure, but doable. In other words, if you want to put the FESTIVITY'S shader on your model, it must have the same textures as the models from the game.
For my character, I had to draw additional lightmap textures for the textures of hair, dress, skin and face, also slightly change the color ramp from Hoyoverse to fit my character and that's it. I was able to put this shader on my model.

By the way, it seems to me that this video needs a second part, about how and where to put textures manually, as well as about how the lightmap texture works and what its channel is responsible for. Think about it please!

konka
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the way this video went from 1.6k views to 1.9k once sumeru models got leaked 💀

Sunspeckle
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This is awesome..
Old but still viable..

THe part where I'm not sure how to make is making the model have shadows in environment or have the environment object to cast shadows on the character model..

micchi
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Holy shit man 0:35 caught me so off guard I almost spilled my drink everywhere

tetronym
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Thank you for the video! Especially loved the comparison at the end.
Anyone know if there's an easy way to create a rigify rig out of the fbx models used in this video? Id love to switch to Festivity's shader, but right now, I'm using MMD models because I have an addon that automatically converts MMD rigs to Rigify rigs, and since Festivity doesnt work with MMD, I'm using Ben Ayers.

Enthralpy
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Genshin shaders can be used in custom models, greetings, good video and you can teach

fuyomihatusimi
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thanks for your tutorial, you can use mmd models, just close the option of use vertex color, and you can bake physics with mmm by mmd bone, the mmd_tools can add edge with the key "edge preview". And 小二's name is 小二(xiao not 令[ling], Usually call him Xiao Er

iskanime
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"first, commit murder" yes, a usual blender user activity

iamagoodpersonxiaocked
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All this time, you can animate Genshin characters in Blender without MMD? I've been lied 😭

GideonKAnimations
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Most of the models I've checked is working but textures are missing for most of backparts (backside of cloaks, dress, etc). How to fix them?

jedpatdu
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why Festivity's shader doesn't compatible with mmd models? datamined version of the textures (difuses, shadow ramps, and lightmaps) can be obtained by using ninja ripper while playing genshin impact, it won't harm your account btw, use sacrificial account to rip the textures if you are worried something bad will happen to your account.

aaiki
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1:03 😂😂😂 naration is both informative and entertaining af 🤣❤

ayacca
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I installed a mod but its outline is in red, is it possible to change that?

cydpsjr
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I have a problem when I try to import the textures. After selecting the folder I get an error message stating: "
Python: Traceback (most recent call last):
File "T:\Programme\Blender\FILES\Kusanalitry.blend\genshin-import-linear.py", line 87, in execute
AttributeError: 'NoneType' object has no attribute 'material'
"
Does someone know how to fix it?

Jeff-viof
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1:53 I can't find "genshin-import-linear.py". Where is it?

Hydrogen_H
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Thank you for amazing tutorial. If you don't mind, could you make a tutorial of Ben Ayer's shader? I wish to use Festivity's shader, but it's too hard to find .fbx model for me so I cannot but using Ben Ayer's shader that could use mmd models.

BH-ogtp
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I wish I could sculpt in blender. Far beyond my talents.

JasonM
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THANKS for your tutorial! It's good teaching lesson. However, 小二令 is actually 小二今.令 and 今 are two different characters.

unlflng
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Hi, I encountered issues while dealing with shadows. The latest comment of this shaders on GitHub is 3.4. After I importing the material, the empty object (Light Direction) was not imported, which caused the shadow is unable to be adjusted. Is there any newer tutorial or method to handle shadows? :D

arsrna