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Diablo III - Heaven's Fury/Blessed Ground Crusader Guide 2.4
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Heaven's Fury/Blessed Ground Crusader Guide for patch 2.4.
The rings this build uses will be nerfed from 800% bonus to 100%, but I still think the build may survive the nerf and be viable up to around Greater Rift 90.
Guide Includes:
-Gear
-Skills
-Passives
-Paragon Points
-Gems
-Cube
-Gameplay Tips
-Gameplay Footage
General Tips:
-Keep at a distance, don't be backed into a corner.
-Always move around to take damage of the Hexing Pants damage bonus.
-Do Heaven's Fury, then blind enemies it is hitting so the damage is increased.
-You should take advantage of your Illusory Boots/Steed Charge to evade enemy attacks. Even with the huge amount of toughness, you can get one shot in high tiers.
-Steed Charge rune is interchangeable with Endurance or Draw and Quarter, or drop altogether and use Judgment/Resolve.
Pasives:
-Five passives to have (including Hellfire) are Heavenly Strength, Finery, Long Arm of the Law, Indestructible, and Holy Cause.
Key Items:
Fate of the Fell - Increases the Heaven's Fury beams to 3
Eberli Charo - Makes this build worth it by reducing cooldown of Heaven's Fury by 50%
Shield of Fury - Increases Heaven's Fury damage
Bracer of Fury - Amplifies the damage of this build to a ridiculous amount against enemies that are blinded
Cord of the Sherma - Blinds enemies
Cube:
Eberli Charo/Shield of Fury - cube whichever is better, both affect your damage output for Heaven's Fury
Cord of the Sherma - Blinds enemies, which is huge for this build
Convention of Elements/Unity
Catch me on stream!
New to the channel? Subscribe here:
Other great gear:
The rings this build uses will be nerfed from 800% bonus to 100%, but I still think the build may survive the nerf and be viable up to around Greater Rift 90.
Guide Includes:
-Gear
-Skills
-Passives
-Paragon Points
-Gems
-Cube
-Gameplay Tips
-Gameplay Footage
General Tips:
-Keep at a distance, don't be backed into a corner.
-Always move around to take damage of the Hexing Pants damage bonus.
-Do Heaven's Fury, then blind enemies it is hitting so the damage is increased.
-You should take advantage of your Illusory Boots/Steed Charge to evade enemy attacks. Even with the huge amount of toughness, you can get one shot in high tiers.
-Steed Charge rune is interchangeable with Endurance or Draw and Quarter, or drop altogether and use Judgment/Resolve.
Pasives:
-Five passives to have (including Hellfire) are Heavenly Strength, Finery, Long Arm of the Law, Indestructible, and Holy Cause.
Key Items:
Fate of the Fell - Increases the Heaven's Fury beams to 3
Eberli Charo - Makes this build worth it by reducing cooldown of Heaven's Fury by 50%
Shield of Fury - Increases Heaven's Fury damage
Bracer of Fury - Amplifies the damage of this build to a ridiculous amount against enemies that are blinded
Cord of the Sherma - Blinds enemies
Cube:
Eberli Charo/Shield of Fury - cube whichever is better, both affect your damage output for Heaven's Fury
Cord of the Sherma - Blinds enemies, which is huge for this build
Convention of Elements/Unity
Catch me on stream!
New to the channel? Subscribe here:
Other great gear:
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