News and Community Spotlight | October 7, 2021 | Unreal Engine

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NEWS

Featured free Marketplace content—October 2021

Introducing Project Anywhere XR: a free sample project for mixed reality 3D geospatial visualization

Build: Architecture

Something old, something new at Unreal Online Learning

Become a Blueprint master by taking this online learning challenge

Player authentication with Epic Account Services (EAS)

MARVEL Future Revolution is a blockbuster open-world MMORPG designed for mobile

COMMUNITY SPOTLIGHTS

Medieval Dynasty

Rain Garden: Forest in a Bottle

Outbreak Island
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Awesome. just downloaded(free for months) few minutes ago.

dconnectzone
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I use unreal 4.27, because it can import groom cache, means i can use other 3d application to do more accurate more artistic simulation work, then i can import it in ue 4.27 to render with character together . but …
this is a bug ?i use houdini output groom cache with 24 fps, ue sequencer output the groom not move at all with the same 24 fps, if render other fps, 30, 25, all move but flick frames . i test 48 fps output from houdini, then ue 48 fps not work .other fps can move but wrong result.
anyone can help, appreciate it .hope some guy can solve this .

chasan