Akuma Red Parrying Gill's Seraphic Wing (Red Parry Timings — Part 2 of 3)

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Shows the Comparative Timings for Guard Parrying or Red Parrying Gill's Seraphic Wing. Specifically, you can Guard Parry or Red Parry ANY hit of Gull’s Seraphic Wing after the first hit; exactly like Akuma's Kongu Kokuretsu Zan; except the timing of Seraphic Wing’s hits is more like Oro’s Yagyou Oodama [SA2 (QCF+PP)] than Akuma's KKZ. So to sum it up, [must] Block (at least) the first hit (or more) of Gill’s Seraphic Wing, then time your Red Parrying the same as you would for Red Parrying Oro’s Yagyou Oodama.

Note that this happens very fast. It requires some strict timing, but you CAN make it work.

Street Fighter 3 Third Strike (US 2004)
version from
Street Fighter Anniversary Collection (US 2004)
PlayStation 2 [SCPH–70012]
DualShock 2
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I like how even when perfectly parried it still eats up 1/4th of your health because Gill

superbigtime
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Red Parry sounds like a British villain or something.

edwardgaines
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I didn't know you can lose health from a parry - it is less health than just blocking, but c'mon 🥊🎮

PDog
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What ??? WOW ... THIS IS REALY
Cuz i suck ass

Decrypt-Kryptonian
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lmfao this is still technically un parryable soooo???

zQzQz
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Can you do it same but with Ryu please?

🙏✨

ryu