Super Geometry Dash Gem Hunt 64 (By Me)

preview_player
Показать описание
I made a "bad" flash game inside of Geometry Dash. Here's a full playthrough of it along with some dev commentary, and a discussion about why people might not have liked it.

Level ID: 98076904
GD Username: Colon

🎵 Level Music:
NSMB- The Mushroom Waltz by Jester667 (104854)
super mario mix by dill11 (22019)
Super Mario Land Medley by megawolf77 (285813)
Mario's pwnd Slide by m477zorz (29483)

🎵 Other Music:
The Secret Cave (The Tower level 3)
Forest from Super Mario Bros. Wonder

📙 Chapters:
0:00 - Intro
1:05 - Why I made it
1:30 - Easy stages (1-6)
4:06 - Should it be 7 moons?
5:05 - Medium stages (9-10)
5:56 - Hard stages (11-14)
8:00 - Boss stage (15)
8:48 - Ending + coins
9:49 - What game inspired this?

------------------------------------

🎮 Second Channel - @GDSemicolon

If you're reading this, remember to rate 5
Рекомендации по теме
Комментарии
Автор

UPDATE: As of writing this, the level was regraded to 9 moons. Everyone wins now!

GDColon
Автор

The problem is that almost no one understood the reference, which isn’t too surprising, but damn some people seem to genuinely think that this is GD Cologne’s peak level design

randomentertainment
Автор

I agree with the comment on the demon thing. Most platformer demons feel a lot easier than normal demons.
I think it's because of checkpoints. If you put a checkpoint after each room, it means the player can just forget about the previous part after they complete it.
But in normal demons, the player must memorize the whole level and beat it in one go.

bruex
Автор

The fact that alot of people hate that level, it's actually good

liavdotexe
Автор

This is one of my favorites in 2.2 so far. Im in love with platformer levels, but they definitely feel too short. This is awesome

AeonAir
Автор

Man, the level is more than good. I think it maintains the essence of the old Flash game style very well and the level design is super entertaining. Forget what people say, you have talent!

CanalAntiguoTiza
Автор

I love how faithful you kept it to the original source while keeping the gameplay fun. It probably took me a good 15 minutes first try and I had fun. I love how you gradually brung up the difficulty instead of throwing the player right into it. Like others mentioned, the hate comments I feel came from the fact that it got rated —- let alone rated 7 moons —-but ignoring that detail and just playing the level for what it is truly is an experience if you understand all the little references.

gdjustian
Автор

I’m reliving my childhood with this video. As someone who actually played terrible and sometimes great flash games I’m going to enjoy playing this level I can’t wait to make a video on it.

RALITIY
Автор

I didn't expect to comment on this video because I'm horrible at writing in English, but I found it necessary to tell you, thank you.
This level is an ode to newground games and the like, from the coins scattered around, the sounds, the platform you have to walk on because it doesn't take you. All of this reminds me of my childhood-early adolescence, and the hours I spent with those games. I enjoyed it too much, don't let your happiness be ruined by people who didn't understand the concept.
PS: the detail of the unregistered hypercam 2 is pure gold, I love it.
PS2: How I hated you in the lava level for having to make the way back afterwards, but frustration and taking out even the creator's dead is part of the Newgrounds game experience

martingaray
Автор

I played the level, and it was quite fun! Also now that 2.2 came out with the random trigger, I’m going to recreate your random level video but bigger :)

Adever
Автор

the only issue i have with this level is when you hold jump when directly under a block, it shatters your eardrums.

caspacain
Автор

I really like this level because it proves that a level can be hard with checkpoints, I feel like removing checkpoints in a Platformer Demon would just be artificially increasing the difficulty and would just be to make it harder, difficult things and annoying things are separate after all.

SnowyFrost-x
Автор

tbh my only real problem is that this level is NOT 7 moons in any way. Robtop was crazy not making it a demon

ihopxe
Автор

I absolutley understood that the level was an homage to old flash games. The platforms not moving you with them was one of my favourite details.

robiginal
Автор

I'm so glad someone knows about Super Mario 63! And the level felt amazing when I played it. Great job!

supersilverstar
Автор

The way the boss died is so funny to me. Just the slap on the head with the box. Really good level! :)

JoshuaoGD
Автор

My issue with the level was that later on almost all of the stages were based on moving objects(and having to move your character along with the platforms was not very fun). Having to worry about like 4 or 5 different moving obstacles at the same time was where it fell short to me.

nate
Автор

Can’t believe there wasn’t one FIRE IN THE HOLE besides the normal face at the end. You really held back for a gd player, colon

terramarc
Автор

How can you NOT love this? As a meatboy deathless vet and classic doom enjoyer i really love the style this level's going for, little options menu and (most importantly imo) the gameplay! It's super fun collecting coins and dodging (SYNCED WITH MUSIC BTW IT'S SOOO COOL) projectiles! This is the most fun had in platformer so far, and hearing your voice like this in the video makes me really sad. I guess Stormfy was right after all.
So thank you Colon, off to a great start! Can't wait to see more from you!
(oh by the way on level 15 you can try speedrun your way to the platform if you don't want to wait)

HllKeeper
Автор

The trowback this level gave actually hit hard. As soon as I saw the newgrounds loading screen i knew i was in for a good one. The gameplay is frustrating and I love it for that.

Thanks Colon, this is such a good tribute to old flash games.

TheOddSomeone
welcome to shbcf.ru