Godot Recipe: Arcade-style 3D Spaceship

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By popular request, a "Star Wars" style 3D space combat controller! Use this to make the dogfighting space game of your dreams.

Text version and project download:

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Great video! I learnt some things. Initially "lerp" sounded like something from a Western. "My name is Wyatt Lerp!". 🤠

ledsvik
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Your content is realy great, love the real devlife examples and you are one of few who is focusing on 3D, not just 2d. Thank you

VojtechLacina
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Wow, your content always blows me away, this is too cool. Thank you as always, I appreciate all the contribution you have given us

Crisisdarkness
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This is great! Someone got fed up with me not understanding why another guide resulted in no collision, told me I should learn from the internet before asking questions on an open discord. Felt bad.
But it worked! I just gotta figure out how to make it return to reset rotation when buttons aren't being pressed

CitrusThings
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In case of "cannot convert arguments from int to float", add a .0 to any non-decimal numbers in the lerp function and that'll make them into floats.

thricemindblown
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I love your content, please don't stop! <3

syllight
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this is a really really good tutorial mate

draicor
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That's was helpful! Thanks!

Some good particle system explosions could come in handy too!

jorgegomes
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Will there be a new one for godot 4 / will anything here have to be changed for godot 4?

Grayham
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This is really great content, thank you!!

cintrond
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i have problems at 4:37 get_input(delta) isnt declaret in the current class in godot 3.5.1 stable

luanderhuan
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Hey! Thanks so much for the great tutorial. I noticed that when you combined the roll to the yaw, and used that stick, the ship was also pitching, hence why it was moving down and away from the camera. Is there a way to fix this?

Taylorabruce
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This is a great tutorial! I'm really hoping you can help us space-game enthusiasts out by doing a tutorial on getting PanoramaSky images that can be imported into Godot's WorldEnvironment node without seaming artifacts. Your texture is great that way, although of course it only has point stars, not nebulas etc. which would create those kinds of artifacts. Please can you help us out?

jamesmunroe
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Здравствуйте, подскажите как сделать задний фон космос ?

reddragon_
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Great tutorial! Does this work with keyboard controls?

brandonjaeger
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i have attached the camera on to my spaceship and set it to top level. then i attached the chase camera script. the rotation works fine, but the moment i accelerate with the spacecship the camera cant follow fast enough. any solutions?

SimpleStef
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Hope this doesn't sound advanced but I've noticed in later "Star Wars" style 3D space combat games... Namely Rogue Leader (RS2) and Rebel Strike (RS3) had auto roll correction on the roll (z-axis) to keep the ships "Upright no matter how much you made your ship topsy turvy in any direction. Any idea how to implement that so the ship can stay upwards as a means of motion control?

Corruptinator
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Very cool, can you continue to make tutorials to improve it?

feifeiQiang
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LOVE YOUR CONTENT!!! You are the only source who can teach me Godot. Can you please tell us how to make a car collision system where if it hits something, its HP is decreased with relation to his speed?

ako_
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welcome back! have you ever thought of making a recipe for a card game? there are nice frameworks on github that might inspire you

sanyi
welcome to shbcf.ru