Assert your code! | #UnityTips

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Learn about using assertions in Unity to effectively debug and validate game behavior during development, ensuring your code runs as expected!

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IM BACK! I’m gonna be a regular with these videos! They are so helpful, I’ve been having trouble with my horror game code being troublesome and not wanting to work in some parts, with this tip I’m definitely going to find the small error in my code that’s messing everything up. Hate when 1 small thing causes everything to break down.

PizzaHutMan
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Wow. What else Unity is not providing? It got all the essential classes to build and deliver a best experience. Thanks for the wonderful information!!

nexgen.graphics
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Did not know about this. Great tips as usual!

pokipokepoke
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You, this one is HUGE for me. Thanks mate!

Bricklemore
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Honestly Props to you for not following the hype wave to Godot and sticking with unity through all the drama

Twisle
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So I'm not a professional gamedev (only as a hobby atm) but normally assertions are used in unit / integration tests

Arelias
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What's the difference between this (Assertions.Assert) and Debug.Assert ?

Yggdrzyl
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Please make video on visual scripting for beginner and i like your tips

raman
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How is this even usable in production? You want to handle your discrepancy and not just stop the code. From what I understand this is only useful in unit tests. I appreciate your videos, keep it up!

alzard
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As far as I understand they're not supposed to be used for working code, they should be used for unit testing, or am I wrong?

GannLife
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