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how to create accurate ps1 and n64 styled graphics
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notes (important pls read)
hey i know the subtitles are super honky wonky, if anyone knows how to do the thing where you upload custom subtitles, pls help, i had to re render this video like 5 times, so like 23 hours of rendering, and i wasnt about to do it again to change the subtitles, pls help, pls
hey, i bet you are wondering "wait a minute, where is the lights section"
and the answer to that my little child... i didnt finish it!
sorry, it was because of time constraints lol, thats life. but here is the script for that part in case you want the info :Ok, looking good, Now every thing we need to do is to light this thing, how will we go about it? well, its important to remember that at the time a lot of games couldn’t really handle real time lighting, from a light source anyways, so objects would go with one of 3 options. First, having a set lighting, second, having lighting be portrayed by vertex colors, or third, having no lighting at all, and having things be displayed with flat shading, some games might also employ a mix of options 1 and 2. In cases where games had to change the illumination of characters in real time, like in this room in majoras mask, as I was told, everything that’s really being done here is the game putting a different environment color over the model at that time. Games might also just change the set lighting of a model on the fly on some ocations. Its also important to remember that games of this era were, for the most ,unable to cast real time shadows, tho some games had certain work arounds, such as using textures to replace an actual shadow. However there are some very few exeptions to this rule, such as conker’s bad fur day.
:)
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