Infection Free Zone: 7 Beginners Tips

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In Infection Free Zone you'll be able to play anywhere to manage a colony of survivors. Defend your home town, fight from the capital, up to you!

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The more I play, the more I go everywhere by car. In the latest playthrough, my main gathering method was driving four squads in four cars and just cleaning ah area out while mutually supporting.

The Pickup, or better yet, the Truck, are amazing.

johanlundstrom
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* Machete-only squads are perfectly fine in the daytime. They have to stay close to home at night.

* Gun-armed squads can be fine at night if you're careful.

* Once you get a car, exploring at night is easy instead of tricky, and it makes everything easier.

* Shift-click buildings to queue up exploration. This is extremely practical.

* Brick walls are nice. I prefer wooden towers to wooden palisades. Arrow towers also don't eat up ammo. A few watchtowers shooting together kills Zs fast. THEY MUST HAVE OVERLAPPING FIELDS OF FIRE! Workers don't need to sleep either, so they can work all day and sit in towers all night.

* Once you get huge hordes of attacker, defending from a warehouse is nice, since you can pre-stock it with ammo. You can definitely run out of carried ammo.

* Some maps have no books. If this happens, you're just screwed with no way of saving things. Check the map to make sure.

johanlundstrom
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6:32 It's probably worth mentioning that your survivors only eat once per day exactly at 12:00 noon. You need to have enough food to feed them all at that time or else they will begin to starve and you will get negative effects on y our workers and eventually they will die if they aren't fed a few times. If you add the food after the 12:00 hour it will just stay there until the next day, the ones that did not eat will not eat right away when you put food in storage.

Diesal
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You can click and drag with the fields to lay down a line of them at once.

starfuryms
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Finding the right base is certainly a tricky thing; you want a high concentration of buildings (different than most games where you can create buildings without preexisting ones) and they need to be organized in such a way that you have good sightlines) and then a sizable dead zone around that to use as a buffer and to fit all your defenses. The Italy preselected start is a really cool and defendable island; has a lot of buildings in nice rows, already has a brick wall and only 3 narrow entrances, but still a solid amount of loot without having to go super far.

Zeds travel far slower in water so make no mistake... water is still a very good buffer; like a massive ocean of barbed wire that just doesn't do damage.

Play around with tower placement... they seem to not be able to shoot over some buildings until you move the tower "close enough" to said building and then will have complete LOS over it; strategically placing them can greatly simplify defense.

The single biggest difference maker is to prioritize the car and guns early; a single QRF squad loaded with ARs will make your early game so much smoother. If you're ok micro managing your squads, have them drop their loot instead of bringing it all the way back and just have the car squad do all the transporting; this greatly speeds up your looting (the car the game gives you on day 2 like quadruples that squads inventory and obviously makes them much faster). This squad can also quickly zip around and reinforce your other squads and towers at night and can swarm and overwhelm hostiles once you encounter them. Cars are also fast enough to safely kite without taking any damage.

You don't need to prioritize making food until year 2 if you have at least 4 squads looting and one hauling in a car even if you have like 60 or 70 people; you can easily find enough canned food to get by.

brianhum
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Worst thing about this game right now is any and all maps are finite and will run out of food. If you want to do a longer map, make sure to set up in a large city or a way out in the woods. As until they release an update, there is no way to resupply wood. So once all buildings are deconstructed and forests harvested on your map, your on a countdown until the food dries up as every can or ration takes one wood to make. So all maps are doomed to starve out eventually as of now.

Edit. This was fixed in a recent update as trees will regrow now once cut down if able.

CrowsRevenge
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I think its so cool how you can partially adapt buildings and basically make one big building into multiple roles as a result.

BarakYisrael
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I recall trying the demo a while back and thought it would be cool to set up a scenario in my home town. Soon enough I'll get to try that out! Thanks for the tips video, I'll be sure to buy it using your partner link.

gunnergoz
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What really needs to be talked about are the finer details, like how to give your squad ak47s when they are in the warehouse or how to equip health packs. how to put a squad back together if you split them up to bring a car back, other than disbanded and re enlisting them. How do you make health packs if you can't find any? You did talked a little about farming, thanks for that it helped, but most of things you discuss are in the tutorial. There are so many questions. Thanks for the info you did provide. Maybe the Dev's have just not added some things I ask to the game yet.

myst
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As a New Player that downloaded yesterday and made bad choices this video is gold for my up comming second try. This was well narrated and explained... My thanks bro.. You got my Sub <3 👏👏👏👏

ColinoDeani
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Thank you for this! I didn't know the shift-order command, what a lifesaver!

Quid
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HQ is essentially the ideal bunker/fortress. It's warehouse, shelter, and barracks all combined. And it also increase command limit for squads.
I realized this and got my second HQ on the other side of my zone asap.
Now I just need enough assault rifles to arm all my squads.

I also notice if the building for HQ was too big, it will only be partially adapted. But I can entirely adapt it later when I get enought supply.

commandotalker
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I just used my own neighborhood as an HQ as a joke, at first. Then I figured out that the Section 8 Apartments across the street from me work fantastic as a Warehouse/Research/Shelter hub.

WiseArkAngel
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Thanks for the tutorial and tips.
Have fun!

Diarmuhnd
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Water slows Zeds down, this can be better than a wall if there is enough water, as your turrets have more time to shoot. Also, you can build a wall on your side of the water.

Furthermore, if your location is by the ocean/sea, with the entire side being water, zeds will not come from this direction, as there is nowhere for them to spawn.

Wood grows back eventually, so with a large area cleared, you will stabilise eventually.

I had a base in Cardiff docks, East side to ocean, no zeds. West and South docks, zeds had to swim. North narrow land bridge, with the kill-box just by the fog-of-war. Got to ~1250 population, until metal (for bullets) started running out.

I'll have to search for huge, fully walled-off area (ideally a castle by the sea) in the future games, to defend with bows (at a smaller population), if I want to create a safe zone that could last forever.

lordplenty
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Excelent vídeo, thank you so much and salutes from Chile

Chafasoo
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A very nice tips video, appreciate the time and effort you put into this.

puppypiranhaforever
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It’s a bit weird that each ‘day’ in the game is a whole month. Winter comes way too fast. I get not having a full 365 day calendar (way too easy), but they could have abstracted it so that each month lasts at least 10 days (making each season 30 days, like in Rune Factory). One day per month is way too fast.

HistorianOfVaelris
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Great video. Thank you very much for taking the time and putting in the effort. Much appreciated.

biofringe
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As a city to try. Cape Girardeau, MO, USA. Has a university with plenty of open space with plenty of different sized buildings.

timstatler
visit shbcf.ru