Using Non-Functional Testing to Guide Game Development | HeadSpin

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Non-functional tests and metrics can be the foundation for cross-team collaboration and help teams focus on the areas of greatest potential improvement. This talk from the virtual Game Developers Conference 2021 explores frameworks for adopting non-functional testing as a practice, approaches to meaningfully interpreting the metrics, and demonstrates how non-functional testing can improve the overall efficiency of game development. This also shows some of the features of how to jump-start using the HeadSpin platform.

ABOUT HEADSPIN
HeadSpin was founded to address the need for a global testing, performance monitoring, and QoE management platform to help organizations assure optimal digital experiences across mobile, web, audio, and video delivery channels.

The HeadSpin platform is an industry first, providing a powerful, easy-to-use solution that enables development, QA, product, and operations teams to accelerate release cycles, build for complex real-world user environments, and know whenever any component of the system degrades or breaks—whether at the code, device, or network layer—anywhere in the world.

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