Chaos Group - Looking for OpenGL ES Love in the Right Places

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Have you been looking for a just-the-right-performance, battery-lasting-as-much-as-you-do, durable *and* inexpensive workhorse of a notebook for OpenGLES coding? There's a sea of inexpensive, well-performing, GLES ES-3x-capable notebooks lurking beneath our sight. They're all well-tuned to the needs of the software ecosystem of a huge software vendor, which, luckily for us, includes proper GLES 3.x. No, I'm not talking about Always-connected (TM) Win10 notebooks. If you enjoy hacking bits and pieces of your engine pipeline & tweaking shaders under the most unlikely work conditions -- outdoors, on a plane, on a park bench -- on a trusty-yet-expendable backpack-fitting notebook, join me in this talk about how to get a GLES 3.x work environment on a Chromebook, web browser not required*. * Basic understanding of GL ES 2.x and C++ required.

Martin Krastev has been a game-engine developer a good part of his 20-plus-year career, since 2013 he's been part of Chaos Group's core team, chasing rays across various architectures. His passion is his work, and his work is extracting the last drops of performance out of challenging software & hardware. He loves computer graphics, both real-time and off-line, enjoys hiking and fencing. Beer too. His first (coding, not talking) Game Jam was in 2006.
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