Visual scripting for programmers | Unite Now 2020

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Learn how programmers can take advantage of visual scripting in Unity in several ways, including faster prototyping for testing/iterating ideas and creating tools that can be used by other team members.

Speaker(s):
Ashley Alicea, Developer Advocate (Unity)

00:00 – 01:06 Introduction
01:07 – 02:00 Unity Visual Scripting & C# Workflows
02:00 – 06:40 Using a C# function in Unity Visual Scripting
06:40 – 09:32 Customizing reflected C# units
09:33 – 12:26 Preview of custom Unit / node creation
12:27 – 15:07 Accessing Visual Scripting events & variables in C# scripts
15:07 – 15:40 Helpful Resources
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This was hands down the most useful Bolt/visual scripting demonstration I've watched (of many).

erz
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Coding is much easier, but I think that this has merit, it's just being pitched wrong. Many "visual programming" tools have existed throughout the years, and all of them have had the same problem - visually representing logic is always more complicated and more convoluted than writing it down. As a result, a C# script will always be a cleaner, more maintainable, simpler thing to work with for game logic, even for non-programmers. However, I think if this was pitched differently it could be quite useful. Instead of defining all the core game logic in here, it would be much more useful as a high-level decision tree or a graph of outcomes, which would let game designers modify how the game functions at a high level without needing to go into intricate details. For instance, if I have a cutscene that needs to change based on player action, I might want to define a series of steps in this graph system and link them up with the cutscene logic determining which path to take. This would let artists and non-programmers develop their own dynamic cutscenes in an easy interface.

pt
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i try to learn visual scripting before, but i found that really hard😅
coding is easier tbh

aloneloner
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Graphic design in game industry which software is necessary lo learn

vickysharma
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I am unable to Create a function from a C# script in visual graph ?? Help is this function not available in latest unity version??

neozoid
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has good performance in large games, or this is only for prototype, I have this doubt

Riodragon
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people have gotten the wrong idea.. a hybrid approach is the point of the video. don't write everything in visual scripting

jsudduy
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9:30 RenamedFrom attribute: "So your *graphs* don't break."
:(

awesomedata
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I cant find the space shooter on the github repo...

robosergTV
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do I need to learn c# for visual scripting?

shaikhzaith
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It was good if your just starting but not that great when you are coding more advanced things.

samuelhedrick
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This video was in no way a good representation of visual scripting and did more harm than good in convincing people about its uses. Literally everything in this project was done with C++ scripts. you stated that you were going to make all the inputs in this video, but than just once again defaulted to a C++ script for all the inputs. And finally when something Simple and easy came up with the wing trails, you once again DITCHED the visual scripter entirely and defaulted back to C++ to do literally everything. You didn't use the visual scripter for any of the things you claimed you would be showing us it's uses for.

crystalkalem
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