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Rendering a car with my own ray-tracer
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Many years of effort and working on my software skills have culminated in this one image. Despite what I say in literally the first 5 seconds of this video, this project was NOT easy and definitely did not happen overnight. The following components were all written from scratch in C++ to make this all possible:
- Path-tracer
- Game engine
- Scripting language
In total, this is around 100 thousand lines of code. Unfortunately, this would have been too much to cover in a single video so this is more of a high level overview of the project. In particular, this video covers:
- Modeling a car in Blender
- Building a UI using my own game engine
- Tone mapping, procedural noise and bump mapping
- Direct light sampling
All of the code is open source and can be found on my GitHub.
Check out my GitHub!
Check out MantaRay! [Still in development]
Join my Discord!
Follow me on Instagram!
If you like my work and would like to support me, consider donating!
Thanks for watching!
- Path-tracer
- Game engine
- Scripting language
In total, this is around 100 thousand lines of code. Unfortunately, this would have been too much to cover in a single video so this is more of a high level overview of the project. In particular, this video covers:
- Modeling a car in Blender
- Building a UI using my own game engine
- Tone mapping, procedural noise and bump mapping
- Direct light sampling
All of the code is open source and can be found on my GitHub.
Check out my GitHub!
Check out MantaRay! [Still in development]
Join my Discord!
Follow me on Instagram!
If you like my work and would like to support me, consider donating!
Thanks for watching!
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