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Java Game Tutorial: Ep 53 - Custom Parsing

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Learning Java 2D Game programming: Ep 53 - Custom Parsing
So, when making the other video I really hoped it would be enough to use Serializable for saving and loading, but it really wasn't. There are many problems with using it for persistance, and though there are ways around it, those ways still mean almost the same work as doing it ourselves, and even then we don't have control of what the output looks like... Sooo, we are doing our own saving/loading logic anyways. Sad, but much more stable and we have much more control. This way we won't have to waste time making pretty maps that can never be used.
So, when making the other video I really hoped it would be enough to use Serializable for saving and loading, but it really wasn't. There are many problems with using it for persistance, and though there are ways around it, those ways still mean almost the same work as doing it ourselves, and even then we don't have control of what the output looks like... Sooo, we are doing our own saving/loading logic anyways. Sad, but much more stable and we have much more control. This way we won't have to waste time making pretty maps that can never be used.
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