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Ground Destruction With Rayfire and PFlow in 3dsmax
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This is one of the tests I did in 3dsmax using the powerful plugin Rayfire with 3dsmax''s built-in particle system PFlow and Rendered it with Vray.
Ground Destruction With Rayfire and PFlow in 3dsmax
[ R&D ] TP Ground Destruction Making B (thinkingparticle)
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